05-11-2014, 02:44 PM
Oh, I went nuts again...
But first;
Does that mean it happens just before he transforms to Louis?
Yeah, I've been screwing around again because I have no idea what direction I should head in. XD
Wraith Kick is now a throw.
You can now cancel a normal catch into all of Walker's throws.
Tried making some afterimage effects, I think it looks quite nice on Phantom Dash, but I think it needs to be done in an entirely different way for Spectre Kick.
Two new illusion moves, D→/↓A and A after Spooky Guard.
Refer to patch notes for details.
Questions about each change:
Do you like it?
Does it has potential?
Can it be reworked or should it be scrapped entirely?
Download link in first post.
But first;
(05-10-2014, 02:06 PM)STM1993 Wrote: I also found that there's a bug where the enemy can grab items at the beginning of the hurricane throw.Wat? I'm pretty sure I ripped the data of Louis' throw without making any changes. o.o
Does that mean it happens just before he transforms to Louis?
(05-10-2014, 02:06 PM)STM1993 Wrote: it'd be nice to have some special moves during grab. Having such a close combat punchy character but no special moves during grabs is awkward.Nice point, I think you might like some of the things in this patch.
Yeah, I've been screwing around again because I have no idea what direction I should head in. XD
Wraith Kick is now a throw.
You can now cancel a normal catch into all of Walker's throws.
Tried making some afterimage effects, I think it looks quite nice on Phantom Dash, but I think it needs to be done in an entirely different way for Spectre Kick.
Two new illusion moves, D→/↓A and A after Spooky Guard.
Refer to patch notes for details.
Questions about each change:
Do you like it?
Does it has potential?
Can it be reworked or should it be scrapped entirely?
Download link in first post.
<div style="float:left;"><img src="http://i1248.photobucket.com/albums/hh495/sikigami/avamaou.png"> </div><div style="margin: 50px auto auto 15%;">凍て付く夜明けを 乾いた真昼の 震える闇夜の 果てを見に行こう</div>