05-12-2014, 01:29 AM
(05-11-2014, 05:01 PM)YinYin Wrote: I don't get the point of the new D>A and DvA. They seem rather useless as a distraction.It was 11 in the evening and I was like "I need to make something with illusions".
Do you think something similar could work or should I just scrap the idea entirely?
(05-11-2014, 05:01 PM)YinYin Wrote: The J + D^J or DvA don't really resonate with me either because if the only point of the catch is to perform the following kick, why not directly perform it without catching? Wait it's supposed to be a throw ... well it still feels weird.It is only so much you can do with reusing sprites from other characters. : /
Once again I was ripping of Hakumen: https://www.youtube.com/watch?v=sD_chm9qM4g&t=2m43s
If we can get an interesting animation, does a throw feel right in the air?
(05-11-2014, 05:01 PM)YinYin Wrote: The J + D^J or DvA don't really resonate with me either because if the only point of the catch is toWould you like this to be the counter instead of the current throw?
The mirrage cancel is interesting.
Or should it be an option like A = throw, J = Mirage Cancel?
<div style="float:left;"><img src="http://i1248.photobucket.com/albums/hh495/sikigami/avamaou.png"> </div><div style="margin: 50px auto auto 15%;">凍て付く夜明けを 乾いた真昼の 震える闇夜の 果てを見に行こう</div>

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