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Interesting nitpick
#3
F7 refreshes all objects health bars, which homing and object timers are based on.
You can f*** up a lot of things with it.
And odd movement on Julians skulls also happens without F7.
We noticed as they consistently hit the bottles in survival, when freshly spawned skulls are too high to do that.
The slowness is probably due to the health bar resetting and thus the predefined animation sequence not running properly.
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Thanks given by: zort


Messages In This Thread
Interesting nitpick - by Dragon5 - 05-16-2014, 06:33 PM
RE: Interesting bug - by Nyamaiku - 05-16-2014, 07:00 PM
RE: Interesting nitpick - by YinYin - 05-16-2014, 11:13 PM



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