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Adding defense multiplier to ID.
#1
In battle mode you can adjust the main characters defense by changing it from 1.0 to 1.5, 2.0, 2.5 and 3.0

Can you hex edit so a specific ID can have a specific defense multiplier all the time? That way they take less damage from attacks.

So say I have 3 ID's
ID 70, 71 and 72. I want ID 70 to have 2.5 defense by default. 71 to have 3.0 and 72 to have 3.5

So in a VS mode battle, character 70 vs 72, 72 would probably always win just cause of increased defense.

Further on that, can you use 1.1, 1.2, 1.3, etc? aka does it have to be increased by 0.5 or can you increase it by smaller/different increments.


I've seen this thread where Silva talks about armor multiplier being stored at object + 0x340 but I don't understand it that well.
I have done some minor hex editing. Like extremely basic beginner things. Only editing values. Not adding anything.
So any extra steps and information you can provide will be much more helpful in the process.
Also, patience is required for my n00by mind when it comes to hex editing.

Thanks!
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Messages In This Thread
Adding defense multiplier to ID. - by bashscrazy - 05-17-2014, 01:18 AM
RE: Adding defense multiplier to ID. - by A-Man - 05-18-2014, 07:56 AM
RE: Adding defense multiplier to ID. - by Boop - 05-20-2014, 06:16 PM
RE: Adding defense multiplier to ID. - by A-Man - 05-22-2014, 07:22 PM
RE: Adding defense multiplier to ID. - by A-Man - 05-23-2014, 05:12 AM
RE: Adding defense multiplier to ID. - by A-Man - 05-23-2014, 04:39 PM
RE: Adding defense multiplier to ID. - by Boop - 05-23-2014, 05:41 PM
RE: Adding defense multiplier to ID. - by A-Man - 05-24-2014, 11:42 AM
RE: Adding defense multiplier to ID. - by Dragon5 - 05-24-2014, 02:17 PM
RE: Adding defense multiplier to ID. - by A-Man - 05-24-2014, 02:54 PM



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