05-20-2014, 03:08 PM
Something something polygons. For example, some characters have really well-defined bdy's (= 2 bdy-tags). I wonder if it was feasible to directly allow a definition of polys for such areas (could apply to itr's as well, of course).
Any known limit for tags so far? I.e. <10 itr's / frame or 1 opoint max.
Will you provide an app that lets you code the newly-styled DC? Maybe even code-suggestions and whatnot?
A new system that could replace id-dependent properties? For armor, fusing ability, hp/mp regen, ...
Ability to write your own functions? I.e. "effect=poison(20)" will look for a function called "poison" that fulfills the param-set (--> method overloading?). For example, this function attaches itself to the target and drains hp for 20 TUs, etc.
I personally feel like the last point would be the most innovative because it grants the user practically unlimited freedom (and is certainly a little more user-friendly compared to ASM-madness).
(05-20-2014, 09:28 AM)A-MAN Wrote: Cool! I would suggest making the default value for "next()" to be (the current frame + 1); such that you won't have to write "next(5)" if you're in frame 4 and so on.This. So much this. Coding a new sequence and have to track those pesky infinite loops is so infuriating.
Any known limit for tags so far? I.e. <10 itr's / frame or 1 opoint max.
Will you provide an app that lets you code the newly-styled DC? Maybe even code-suggestions and whatnot?
A new system that could replace id-dependent properties? For armor, fusing ability, hp/mp regen, ...
Ability to write your own functions? I.e. "effect=poison(20)" will look for a function called "poison" that fulfills the param-set (--> method overloading?). For example, this function attaches itself to the target and drains hp for 20 TUs, etc.
I personally feel like the last point would be the most innovative because it grants the user practically unlimited freedom (and is certainly a little more user-friendly compared to ASM-madness).
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt