05-20-2014, 03:24 PM
(05-20-2014, 03:08 PM)Blue Phoenix Wrote: Something something polygons.I'm sure I could manage to do that, but is that really necessary? technically there shouldn't be a limit of frame elements, and most popular fighting games use simple boxes for collision detection. for now i will stay with boxes as it needs less developing time.
(05-20-2014, 03:08 PM)Blue Phoenix Wrote: This.Done.
(05-20-2014, 03:08 PM)Blue Phoenix Wrote: Any known limit for tags so far? I.e. <10 itr's / frame or 1 opoint max.not yet, but the limit should be fairly high. since my engine will spawn bdy and itr objects, opoints won't really be different from that.
(05-20-2014, 03:08 PM)Blue Phoenix Wrote: Will you provide an app that lets you code the newly-styled DC? Maybe even code-suggestions and whatnot?yes. or i will add a tool in-game or at least make code highlights for notepad++.
(05-20-2014, 03:08 PM)Blue Phoenix Wrote: A new system that could replace id-dependent properties? For armor, fusing ability, hp/mp regen, ...aka new header tags, next to face etc. yup
(05-20-2014, 03:08 PM)Blue Phoenix Wrote: Ability to write your own functions? I.e. "effect=poison(20)" will look for a function called "poison" that fulfills the param-set (--> method overloading?). For example, this function attaches itself to the target and drains hp for 20 TUs, etc.well kinda. i don't think i will be able to make the engine that much customizable (and honestly i don't really want to), but new effects can be discussed with me and the other members and will eventually be added to the engine.