05-21-2014, 05:08 PM
It took longer time than I had expected to implement the changes I had planned, and I didn't get two things to work at all... so I give you my work-in-progress: https://www.dropbox.com/s/u42ued0im0muxi....08%5D.rar
I tried to make Mirage Guard using that catching ball trick, but as I have never worked with self-catching balls before... I don't know what I'm doing wrong, help appreciated.
Replaced Mirage Dash with Mirage Punch, still available in the air and this time around I think the illusions are a bit more useful than last time.
Tried a new effect for Spectre Kick, and some other sprite changes.
That Jack Kick Throw is replaced with a more Walker-generic throw, as I don't have any sprites to play with for the time being. Command changed to down instead of up.
Same thing with his normal catch, I played around with YinYin's double input method and now you can do the counter throw by pressing A+J or A+D during a normal catch. I'm hoping to change this into something else in the future.
By the way, I'm testing how it is with having Spooky Guard at D+J+A instead, as it is kind of a hybrid... It's a catching move like D→J and JD↓J but it's also a counterattack like (the future) D↓A...
I think that's about it for now.
I tried to make Mirage Guard using that catching ball trick, but as I have never worked with self-catching balls before... I don't know what I'm doing wrong, help appreciated.
Replaced Mirage Dash with Mirage Punch, still available in the air and this time around I think the illusions are a bit more useful than last time.
Tried a new effect for Spectre Kick, and some other sprite changes.
That Jack Kick Throw is replaced with a more Walker-generic throw, as I don't have any sprites to play with for the time being. Command changed to down instead of up.
Same thing with his normal catch, I played around with YinYin's double input method and now you can do the counter throw by pressing A+J or A+D during a normal catch. I'm hoping to change this into something else in the future.
By the way, I'm testing how it is with having Spooky Guard at D+J+A instead, as it is kind of a hybrid... It's a catching move like D→J and JD↓J but it's also a counterattack like (the future) D↓A...
I think that's about it for now.
<div style="float:left;"><img src="http://i1248.photobucket.com/albums/hh495/sikigami/avamaou.png"> </div><div style="margin: 50px auto auto 15%;">凍て付く夜明けを 乾いた真昼の 震える闇夜の 果てを見に行こう</div>