05-29-2014, 01:54 PM
I also wanted to create my own engine but i didn't know much about C++ (only some basics I learned in school) and I have no time to learn it now.
I didn't read the whole text now, probably i wouldn't understand all...
Will it be able to make id dependent effects, I mean if object id:1 and id:2 hit each other something different happend as when id:1 and id:3 hit each other and id:1 and id:4.
Better working cooldown system i know there is something already possible in the normal LF2 engine.
Summoring more than one opoints at once in a singel frame.
Would be cool if this is possible.
I didn't read the whole text now, probably i wouldn't understand all...
A-Man Wrote:Inspired by the ability of LF2 to be fully modded, I started writing a beat 'em engine (written with C++ using SDL loading imgs, sounds and input and OpenGL for rendering) which you guys won't face any limitations in your developing.So what i would like to see, don't know if it is already possible in the normal LF2 engine:
Will it be able to make id dependent effects, I mean if object id:1 and id:2 hit each other something different happend as when id:1 and id:3 hit each other and id:1 and id:4.
Better working cooldown system i know there is something already possible in the normal LF2 engine.
Summoring more than one opoints at once in a singel frame.
Would be cool if this is possible.