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The A-Engine: A new Beat 'em Up game engine
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I also wanted to create my own engine but i didn't know much about C++ (only some basics I learned in school) and I have no time to learn it now.
I didn't read the whole text now, probably i wouldn't understand all...

A-Man Wrote:Inspired by the ability of LF2 to be fully modded, I started writing a beat 'em engine (written with C++ using SDL loading imgs, sounds and input and OpenGL for rendering) which you guys won't face any limitations in your developing.
So what i would like to see, don't know if it is already possible in the normal LF2 engine:
Will it be able to make id dependent effects, I mean if object id:1 and id:2 hit each other something different happend as when id:1 and id:3 hit each other and id:1 and id:4.
Better working cooldown system i know there is something already possible in the normal LF2 engine.
Summoring more than one opoints at once in a singel frame.

Would be cool if this is possible.
[Image: ZHkICNr.png][Image: adGT3Xm.png]
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Thanks given by: A-Man


Messages In This Thread
RE: The A-Engine: A new Beat 'em Up game engine - by JoHo15 - 05-29-2014, 01:54 PM
A-Engine Supports 3D! - by A-Man - 11-23-2015, 07:40 AM
The A-Engine: Naming Conventions - by A-Man - 01-04-2016, 07:16 PM



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