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The A-Engine: A new Beat 'em Up game engine
#10
Thanks you very very much! If you anything turns out unclear, let me know and I will see if I can rewrite that part so it becomes more clear.
So I decided the demo is going to be DBZ style; since that the the theme I can most show off with XP. So me and Rhino.Freak are working on this character called "Sayaplate". The name says it all; a Sayan template :P. Visuals aren't all that great, I am sorry. I couldn't find better assets.
Sayaplate flying around (Click to View)
To start flying, press jump in air after jumping. Hold forward to fly forward, Up or down to move in the Z-axis. Holding Up or Down together with Jump will fly Up or Down in the y-axis.

Planned attacks:
All in all, the new fourth key, special, will cover all the energy ball attacks. Attack will cover the directional melee attacks; smash bros style.
Special: Ki blast. The faster you tap the key the faster you will shoot. Holding Special should charge the Ki blast for a bigger stronger one. I am also planning to have it chase to a very low extent.
Forward+Special: Kamehameha. The more you charge the stronger it is.
Attack: A right kick,left kick,left punch or right punch at random. You can tap Attack to barrage your opponent with hits.
Forward+Attack(immediately; SSB style): A tackle the launches the opponent forward.
Up+Attack(immediately): An uppercut the launches the opponent upward.

While flying:
The above attacks plus:
Down+Attack: A hammer fist with both hands to knock your opponent downward.
Down+Forward+Attack: A thrust kick in that direction.
"Running" in air should be a boost in speed with some aura going around you. Should cost Ki.

P.S: If anyone is interested in helping me with the assets, PM me. I have been looking for some HDish Ki balls as well.
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A-Engine: A new beat em up game engine inspired by LF2. Coming soon

A-Engine Dev Blog - Update #8: Timeout

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Thanks given by: bashscrazy , Hate


Messages In This Thread
RE: The A-Engine: A new Beat 'em Up game engine - by A-Man - 06-02-2014, 03:49 PM
A-Engine Supports 3D! - by A-Man - 11-23-2015, 07:40 AM
The A-Engine: Naming Conventions - by A-Man - 01-04-2016, 07:16 PM



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