06-08-2014, 08:13 PM
just in case anyone is wondering why there are no updates:
seeing a-mans a-engine, i kinda lost motivation on doing this lf2 clone. i mean, whats the point if his engine is much nicer for people to modifiy and such?
but this isnt the end of my programming work. i rethought what i could do with a lf2-like engine...
and i decided upon a roguelike/rpg.
imagine it like this:
basically in time you will make your very own character. if possible i will combine this with a story, otherwise i will do a binding of isaac - like roguelike, with the exception of infinite stages.
that basically means the general structure (for example stage 1: enemies; stage 2: boss; stage 3:enemies etc.) will stay the same each time you start a new game, but the content of the stages (the enemies, available shops etc.) will be randomized.
i wont make the game customizable, though i will be glad to hear suggestions about new items, game structure changes etc.
i hope you guys like this idea
seeing a-mans a-engine, i kinda lost motivation on doing this lf2 clone. i mean, whats the point if his engine is much nicer for people to modifiy and such?
but this isnt the end of my programming work. i rethought what i could do with a lf2-like engine...
and i decided upon a roguelike/rpg.
imagine it like this:
- you create your character like in a typical rpg: choose a hairdo, haircolour, clothes, maybe race etc etc.
- you start with a blank movelist and no mp or hp regeneration.
- when leveling up you get skillpoints, allowing you to unlock new skills, highen your damage, defense, speed etc.
- from shops youll be able to buy new armoury, weapons etc. youll only be able to carry a specific amount of equipment with you.
- you will be able to set which button combination will do what, which weapon to use for each attack etc.
basically in time you will make your very own character. if possible i will combine this with a story, otherwise i will do a binding of isaac - like roguelike, with the exception of infinite stages.
that basically means the general structure (for example stage 1: enemies; stage 2: boss; stage 3:enemies etc.) will stay the same each time you start a new game, but the content of the stages (the enemies, available shops etc.) will be randomized.
i wont make the game customizable, though i will be glad to hear suggestions about new items, game structure changes etc.
i hope you guys like this idea