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The A-Engine: A new Beat 'em Up game engine
#14
Damn, I was waiting for something like this. Great work. But I've got some questions, because I want to create a mod (or a game, since it's an engine), but my ambitions are higher than just throwing some energy balls at someone. Just tell me if it is possible somehow to do in your engine and if not, it's a suggestion.
1. Customizable AI.
2. Forcing someone to go into X frame.
3. Friendly fire.
4. Ability to hit your objects (balls for example).
5. Affecting only certain characters, which are affected by something. For example, I hit the whole map with rect and only characters who were hit by something else before are affected.
6. Chasing balls that don't move in Y axis.
7. Normal transformation (Louis).
8. Transformation into someone (Rudolf).
9. Timers, for example for transformation (after X time it affects you and transforms you into someone) which works even if you go into next stage (in tournament mode I think that you should start every fight from normal form).
10. Teleport (Woody) only to certain characters (let's say that there are many characters on map, but you will always teleport to certain one/affected by something).
11. "Thornmail" (when someone hits you with anything, he takes % damage dealt).
12. Inability to heal above max hp/mp/whatever.
13. Jan's Devils (with customizable fall time).
14. Rect that won't cause frame change.
15. Frame change resist (like above, but from character's perspective).
16. Ability to turn on/off score table with other button (maybe Fx, where xc~(1,2,...12)) and exit fight/stage only with F4 (or as you wish).
17. Inability to pick character when someone else has already picked him (I'm talking about character select screen).
18. Inability to pick certain characters (like you couldn't pick Mark without the lf2.net code).
19. Customizable velocity of chasing balls (because in LF2 they fly with fixed speed).
20. Chasing balls that focus only certain characters (affected by something).
21. Ability to slow someone down (movement or generally delay between frames) for X amount of time.
22. Objects attached to you (itr: kind 8).
23. Taking reduced damage even when hit by attacks which don't change your frame.
24. Inability to be focused by chasing balls (they just don't "see" you).
25. Customizable chasing balls (focusing yourself, closest enemy/friend, can switch targets).
Thanks in advice!
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Thanks given by: A-Man


Messages In This Thread
RE: The A-Engine: A new Beat 'em Up game engine - by Shiya - 06-17-2014, 09:57 AM
A-Engine Supports 3D! - by A-Man - 11-23-2015, 07:40 AM
The A-Engine: Naming Conventions - by A-Man - 01-04-2016, 07:16 PM



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