Some AI facts (I'm not an AI programmer, I know all that by learning their behaviour). They arn't actually some, but many, so I devided them to 3 sections:
Bottles and garbbing items:
Archers [Hunter, Henry and Rudolf (Yes, he is an archer for this matter)]:
Other:
Well, that's all I can't think about right now. I have more facts with the bottle trick thingy, but I need to post a GIF first. I personally benefited from all of that information for my strategy and play-style, and I hope you will as well.
Bottles and garbbing items:
Spoiler (Click to View)
- AI won't try to grab a beer if they have high Mana. It doesn't have to be full. They will try to take a beer if their mana gets close to half gauge, probably even higher.
(* Enemies in Stage Mode have MP.)
- When an AI drinks, they won't stop even if you're close to them. The only exception is Rudolf, but only when he disappears and only if you're standing at the same spot where he is.
- On Easy and Normal, AI that grabs a bottle actually won't drink it and will come towards you, as long as you stand close enough. Be careful, because some of them will start to make attacks. If you're too far, They will drink eventually; However, on Difficult and CRAZY!! they will run away from you until they feel safe to drink. I might post here a GIF with a brief explanation about a trick abusing that.
- If you don't stand at the same Y scale (up-down scale) with an AI, as long as you don't stand right above them, they will try to grab the nearest item and become easy target for attacks. A known trick is to stand behind an item, waiting for the enemy to run towards it, catching them before they grab it with a projectile with a dash or anything else. Kinda cheap, but f**k it.
- If you DO stand at the same Y scale with an AI, they won't try to grab an item (even if it'sat the row as you both). However, if another friend is standing closer X-sacle-wise (left-right scale) but in a different Y scale, the AI will ignore you and will try to grab the nearst item, even if you're practically standing closer then him (XY-wise).
- When Sorcerer grabs a bottle, he tends to shoot ice balls to the upper edge of the map, regardless of your position and distance. He will eventually stop and drink if you're too far. This fact applies for all of the difficulties, but more to Difficult and CRAZZY!!.
- Rudolf's clones don't try to grab bottles at all.
- When John casts a shield, the other team's AIs won't try to grab any items, regardless to anything (they might however grab one, if they're standing on an item when trying to punch). Freeze's whirlwind work as well, but only works against close enemies that take it as a threat. Use that to protect your bottles!
(* Enemies in Stage Mode have MP.)
- When an AI drinks, they won't stop even if you're close to them. The only exception is Rudolf, but only when he disappears and only if you're standing at the same spot where he is.
- On Easy and Normal, AI that grabs a bottle actually won't drink it and will come towards you, as long as you stand close enough. Be careful, because some of them will start to make attacks. If you're too far, They will drink eventually; However, on Difficult and CRAZY!! they will run away from you until they feel safe to drink. I might post here a GIF with a brief explanation about a trick abusing that.
- If you don't stand at the same Y scale (up-down scale) with an AI, as long as you don't stand right above them, they will try to grab the nearest item and become easy target for attacks. A known trick is to stand behind an item, waiting for the enemy to run towards it, catching them before they grab it with a projectile with a dash or anything else. Kinda cheap, but f**k it.
- If you DO stand at the same Y scale with an AI, they won't try to grab an item (even if it'sat the row as you both). However, if another friend is standing closer X-sacle-wise (left-right scale) but in a different Y scale, the AI will ignore you and will try to grab the nearst item, even if you're practically standing closer then him (XY-wise).
- When Sorcerer grabs a bottle, he tends to shoot ice balls to the upper edge of the map, regardless of your position and distance. He will eventually stop and drink if you're too far. This fact applies for all of the difficulties, but more to Difficult and CRAZZY!!.
- Rudolf's clones don't try to grab bottles at all.
- When John casts a shield, the other team's AIs won't try to grab any items, regardless to anything (they might however grab one, if they're standing on an item when trying to punch). Freeze's whirlwind work as well, but only works against close enemies that take it as a threat. Use that to protect your bottles!
Spoiler (Click to View)
- Henry, Rudolf and Firzen tend to be a bit smarter than other characters: they will block attacks and jump from a fall more often than the others. It's still relatively rare though. As far as I've experienced, Hunter is not smart like them, but take in mind that I didn't have too much opportunities to see if that's correct because he dies easily. But I'm certain enough that I'm right.
I know Firzen is not an archer, but it ralates to the topic.
- When an archer takes a weapon, he will come closer for a melee range, but will suck at directions, often hitting at the wrong one. This is probably because they're programmed to take a distance from you, so they want to be close to you but be far from you at the same time, leading the mentioned above to happen.
Also, when you stand at their spot (even if they don't hold a weapon). They will try to hit you, but again fail at directions. They will eventually run to take a distance from you.
- For some reason, Jan's AI acts like an archer woldong a weapon. I have no idea why is that! So if she dies alot in your team, now you know the reason.
- As mentioned above, On Easy and Normal an AI that grabs a bottle wond't drink and will come towards you. Melee fighters will stand at your spot, but archers will take a distance. That means that a fighter that grabs a bottle will stand at his battle position (Yu-Gi-Oh pun not intended). Jan will also take a distance, but will stand closer to you comparing to the 3 archers.
I know Firzen is not an archer, but it ralates to the topic.
- When an archer takes a weapon, he will come closer for a melee range, but will suck at directions, often hitting at the wrong one. This is probably because they're programmed to take a distance from you, so they want to be close to you but be far from you at the same time, leading the mentioned above to happen.
Also, when you stand at their spot (even if they don't hold a weapon). They will try to hit you, but again fail at directions. They will eventually run to take a distance from you.
- For some reason, Jan's AI acts like an archer woldong a weapon. I have no idea why is that! So if she dies alot in your team, now you know the reason.
- As mentioned above, On Easy and Normal an AI that grabs a bottle wond't drink and will come towards you. Melee fighters will stand at your spot, but archers will take a distance. That means that a fighter that grabs a bottle will stand at his battle position (Yu-Gi-Oh pun not intended). Jan will also take a distance, but will stand closer to you comparing to the 3 archers.
Spoiler (Click to View)
-AI doesn't recognize the Firetrail from Firen's Firerun, causing them to walk towards it under the right circumstances.
- They also can't sense Henry's flute range, causing them to go towards it like idiots. However, archers' fighting spot is outside of the range, so there's no guarantee that they wil go inside. It's still possibles if they come with running and breaking while it's too late.
- If you shoot a projectile over an AI, they will automaticly try defend it regardless of their Y scale untill it passes them. However, If they shoot a projectile of their own, they will feel safe enough to ignore yours until they stand close enough to it. Use that to gain more time to drink.
- When an AI is blocked by an obstacle (Box, Rose, Icicle and a frozen character), they will punch it (or runattack if they're blocked while running) until they get past through it. You can use that to make your enemies hit their frozen friends. D:
- John, Sorcerer and Jan actually sense when they or their close friends have low HP (bleeding), triggering their heal move. So if you run on low HP, go to you healer to gain a fast boost of your HP!
- When Woody is bleeding, he will tend to teleport more often, usually to his friends, but also towards enemies.
- When commanding on your friends to stay, some characters will still try to help you: Those who can will shoot chasing projectiles and very rarly anyone who can will shoot regular projectiles (D>A) (I mostly remember seeing only fireballs, probably because it's very fast). If you command Woody to stay, he will teleport to you (D^J teleports to the closest enemy, DVJ teleports to the farrest friend).
- They also can't sense Henry's flute range, causing them to go towards it like idiots. However, archers' fighting spot is outside of the range, so there's no guarantee that they wil go inside. It's still possibles if they come with running and breaking while it's too late.
- If you shoot a projectile over an AI, they will automaticly try defend it regardless of their Y scale untill it passes them. However, If they shoot a projectile of their own, they will feel safe enough to ignore yours until they stand close enough to it. Use that to gain more time to drink.
- When an AI is blocked by an obstacle (Box, Rose, Icicle and a frozen character), they will punch it (or runattack if they're blocked while running) until they get past through it. You can use that to make your enemies hit their frozen friends. D:
- John, Sorcerer and Jan actually sense when they or their close friends have low HP (bleeding), triggering their heal move. So if you run on low HP, go to you healer to gain a fast boost of your HP!
- When Woody is bleeding, he will tend to teleport more often, usually to his friends, but also towards enemies.
- When commanding on your friends to stay, some characters will still try to help you: Those who can will shoot chasing projectiles and very rarly anyone who can will shoot regular projectiles (D>A) (I mostly remember seeing only fireballs, probably because it's very fast). If you command Woody to stay, he will teleport to you (D^J teleports to the closest enemy, DVJ teleports to the farrest friend).