10-16-2008, 07:33 PM
(This post was last modified: 10-16-2008, 07:39 PM by Hypermodder.)
(10-16-2008, 05:08 PM)Guigs Wrote: Nice dud, but if we need to keep A pressed, how would you be supposed to attack?
(10-16-2008, 05:23 PM)snorsorbet Wrote: ... Maybe with a hit_j: ?
GUYS PLEASE READ THE POSTS BEFORE! THIS MAKES MY TURNING MAD!
YOU'R REALLY GOIN' ONTO MY NERVES!!!!!
I wrote following:
(10-15-2008, 07:50 PM)I Wrote: I've played a bit around and got following result:
Code:<frame> 80 hovering
pic: 61 state: 3 wait: 2 next: 81 dvx: 0 dvy: 0 centerx: 39 centery: 70 hit_a: 0 hit_d: 110 hit_j: 60 mp: 15
bdy:
kind: 0 x: 20 y: 18 w: 34 h: 61
bdy_end:
<frame_end>
<frame> 81 hovering
pic: 61 state: 3 wait: 2 next: 212 dvx: 0 dvy: 0 centerx: 39 centery: 70 hit_a: 0 hit_d: 110 hit_j: 60
bdy:
kind: 0 x: 20 y: 18 w: 34 h: 61
bdy_end:
<frame_end>
hit_j = attack
hit_d = defend
works clearly!
btw:
thx azzi!^^
however, just submit to the adv-DC-section now!
and @BP:
(10-15-2008, 07:50 PM)I Wrote: Who needs Jump attack?
I HAVE SOME PROBLEMS WITH MY COMPUTER!
Please don't wonder when I suddenly dissapear for a while!
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