07-03-2014, 03:04 PM
(This post was last modified: 07-03-2014, 06:05 PM by Silverthorn.)
Assuming I understood you correctly, you would like to enable float values for the "wait:"-value, right? I am afraid that that's not possible. The reason behind that is fairly simple. LF2 is frame-based. Means: it'll evaluate everything at one frame. In the next frame, it will, once again evaluate everything. There is no inbetween possible, so it wouldn't make much sense to place float values in there at all (not to mention that that's nasty work as well, as the float-type takes up more space than int (usually), so all kind of behind-the-scenes-magic would've to be adjusted as well).
The only thing that would be somewhat helpful is to increase the overall framerate. I.e. 60 fps would allow you something like "half frames". Then again, you can't crank that up too high because at some point, your cpu will probably fry
@below: I AM RUNNING ON A 16 BIT PROCESSOR YOUR ARGUMENT IS INVALID
@below's edit: I HAVE PUT TWO PROCESSORS TOGETHER TO MAKE IT 16+16 BIT AND I THINK IT IS TOO OBVIOUS THAT I LIE
The only thing that would be somewhat helpful is to increase the overall framerate. I.e. 60 fps would allow you something like "half frames". Then again, you can't crank that up too high because at some point, your cpu will probably fry

@below: I AM RUNNING ON A 16 BIT PROCESSOR YOUR ARGUMENT IS INVALID
@below's edit: I HAVE PUT TWO PROCESSORS TOGETHER TO MAKE IT 16+16 BIT AND I THINK IT IS TOO OBVIOUS THAT I LIE
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt

Chat
