(07-03-2014, 03:04 PM)Blue Phoenix Wrote: Assuming I understood you correctly, you would like to enable float values for the "wait:"-value, right? I am afraid that that's not possible. The reason behind that is fairly simple. LF2 is frame-based. Means: it'll evaluate everything at one frame. In the next frame, it will, once again evaluate everything. There is no inbetween possible ...
Wrong.
Three wait: 0 frames equate one wait: 1 frame.
Thus there is an in between possible.
edit: might only be one ("0.5") and that would only help half the amount of frames required for that time whenever needed.
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves