07-03-2014, 06:04 PM
(This post was last modified: 07-03-2014, 06:07 PM by Silverthorn.)
(07-03-2014, 06:00 PM)YinYin Wrote:(07-03-2014, 03:04 PM)Blue Phoenix Wrote: Assuming I understood you correctly, you would like to enable float values for the "wait:"-value, right? I am afraid that that's not possible. The reason behind that is fairly simple. LF2 is frame-based. Means: it'll evaluate everything at one frame. In the next frame, it will, once again evaluate everything. There is no inbetween possible ...
Wrong.
Three wait: 0 frames equate one wait: 1 frame.
Thus there is an in between possible.
edit: might only be one (0.5) and that would only help half the amount of frames required for that time whenever needed.
I've had significant trouble with wait: 0. opoints may not be triggered, for example. That's why I try to refrain from it as much as possible. If it's just for smoother animations, it might be an option. I still don't like it
![:p :p](https://lf-empire.de/forum/images/smilies/tongue.gif)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt