07-07-2014, 11:52 AM
First and foremost, I'd like to announce a few overhauls that I felt had to be done to polish up a few things a little bit:
Due to some of the above changes some of your characters' stats were changed to better reflect the new system:
Drahcir: +10 STR
Bamboori: -10 ATK, learns Ranged Bow Proficiency (Level 1) and changed Double Arrow into Multiple Arrow (Level 1)
Blue Phoenix: +10 STR, changed Sneak Attack and Sneak Savage to have leveling up possibilities
Simon: +10 STR
And again, due to these changes to the stat system and everything, I'd like everybody to confirm how they spend their status/skill points.
Update will happen later today!
Book of Knowledge
(Hints of Interest:
Stat poins left: everybody!)
Skill points left: Drahcir)
Drahcir - HP: 13/128, MP: 12/12 (3x LoH left)
Bamboori - HP: 102/110, MP: 4/10 (Arrows: normal 19)
SirFrog - HP: 56/87, MP: 36/123
Blue Phoenix - HP: 68/81, MP: 10/10
Nave - HP: 70/90, MP: 29/112
snorsorbet - HP: 60/97, MP: 22/57
Phil - HP: 7/89, MP: 7/9
Simon - HP: 12/94, MP: 4/4
Gold coins: 729
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![[Image: jaden_estate_b1.png]](http://www.vertigofx.com/jrkstudios/rpg/maps/jaden/jaden_estate_b1.png)
It's midday. (4:14 PM)
A blurry mass of raindrops falling from the sky soaks the landscape into a wet idyll.
- ATK now only represents your melee power. Nothing changes when attacking melee, but when using ranged weapons (bows, throwing weapons) your DEX will be your base damaging stat.
- There is now no natural MP and HP regeneration anymore, that will now only work when resting (you may rest anywhere, but depending on your surroundings it will be more or less effective). To make up for that, the amount of healing and restoring items has been generally increased. (For example, you could try to search for healing herbs when outside in natural areas.)
- As you may know, up to now, HIT Roll generally ranged from 0-20 and DMG Roll from 1-10. This will now be changed. For each 10 points of DEX/STR you posses, the maximum range of your HIT/DMG roll (respectively) is increased by 1. The critical hit range will be adjusted by percentage as well.
- STR and INT damage multipliers have been overhauled, you'll do +1% of melee/spellcasting damage per 5 points of STR/INT (respectively).
- With higher amounts of STR, DEX and INT, you'll receive STR/DEX/INT Modifiers. Those will help you mostly in succeeding in saving throws, lowering the threshold to do a successful roll. They may also come in handy in various other situations. Currently, every 10 points of STR/DEX/INT you'll receive 1 point towards your STR/DEX/INT Modifier (respectively). (For a good example, view #4: Status Effects.)
- The Book of Knowledge now contains a new page, #8: FAQ / Other Random or Useful Information. This page will be continuously updated when new questions are asked about the game mechanics.
Due to some of the above changes some of your characters' stats were changed to better reflect the new system:
Drahcir: +10 STR
Bamboori: -10 ATK, learns Ranged Bow Proficiency (Level 1) and changed Double Arrow into Multiple Arrow (Level 1)
Blue Phoenix: +10 STR, changed Sneak Attack and Sneak Savage to have leveling up possibilities
Simon: +10 STR
And again, due to these changes to the stat system and everything, I'd like everybody to confirm how they spend their status/skill points.
Update will happen later today!
Book of Knowledge
(Hints of Interest:
Stat poins left: everybody!)
Skill points left: Drahcir)
Drahcir - HP: 13/128, MP: 12/12 (3x LoH left)
Bamboori - HP: 102/110, MP: 4/10 (Arrows: normal 19)
SirFrog - HP: 56/87, MP: 36/123
Blue Phoenix - HP: 68/81, MP: 10/10
Nave - HP: 70/90, MP: 29/112
snorsorbet - HP: 60/97, MP: 22/57
Phil - HP: 7/89, MP: 7/9
Simon - HP: 12/94, MP: 4/4
Gold coins: 729
LFE Kingdom (drafted version) (Click to View)
![[Image: jaden_estate_b1.png]](http://www.vertigofx.com/jrkstudios/rpg/maps/jaden/jaden_estate_b1.png)
It's midday. (4:14 PM)
A blurry mass of raindrops falling from the sky soaks the landscape into a wet idyll.
Quote of the Day f***ing Year (Click to View)

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