What I want him to be like:
• No normal jumps
• Instead of jumping he goes to the liquid/stain mode
• While being in stain mode Julian is immune to all attacks.
• Jumping in stain mode will make him switch into a ball and be shot into the air
• Attacking in stain mode will release spikes
• Defending in stain mode will switch Julian into normal mode
• Flying ball knocks enemies with low damage, Julian in this state can only be attacked by strong attacks
• Ball at landing goes to the stain mode
• Pressing defence or jump while running will cause Julian to cause rowing and remain Julian in stain mode
This spritesheet also includes spikelike D>a (or any other mark) attack and run_attack.