10-17-2008, 04:02 AM
let me correct myself: after u press A and getAttack is true, isAttack is set to true and getAttack is set to false.
and @everyone, there's also getJump and getDefend, and hit_j: only works if isJump is true, and hit_d: only if isDefend is true (respective variables). and those all become false after 5 frames since they were set to true (if i'm right).
@HM
a gif would be more appreciated (is it just like keep on pressing Jump like jumping in mid air, or is it actually hovering like floating/bobbing up and down on water?)
Azriel~
and @everyone, there's also getJump and getDefend, and hit_j: only works if isJump is true, and hit_d: only if isDefend is true (respective variables). and those all become false after 5 frames since they were set to true (if i'm right).
@HM
a gif would be more appreciated (is it just like keep on pressing Jump like jumping in mid air, or is it actually hovering like floating/bobbing up and down on water?)
Azriel~

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