07-09-2014, 08:59 PM
due to the way game maker studio handles imported files, i may have to make loading screens before each fight/stage etc to prevent memory overloads.
also, game maker studio has no available function to get the .exe folder. instead youll have to add content in the local appdata, similar to modding minecraft (at least how it was in the old days).
and i will include the original game content (sounds, images etc) in the exe since that way i can handle the memory usage better.
just as a small heads-up
also, game maker studio has no available function to get the .exe folder. instead youll have to add content in the local appdata, similar to modding minecraft (at least how it was in the old days).
and i will include the original game content (sounds, images etc) in the exe since that way i can handle the memory usage better.
just as a small heads-up

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