07-10-2014, 12:56 PM
(07-10-2014, 12:26 PM)A-MAN Wrote:(07-10-2014, 05:42 AM)STM1993 Wrote: I should note however, that the game DOES have a hard limit on the total number of sprites you can use. I am not sure the number, and whether this limit is based on sprite number or number of sprite files.Regardless of the number of the sprites, one dat file can load 10 BMPs at max.
@Root: You mentioned before that you're working on a One Piece mod, and 10 BMPs will be no way enough if you duplicate every grid. Since you can't merge the grids either because of your previous problem which forced you to split them (clip them actually), you might have to resort to a hex solution. You can either use state: 40xx in Silva's rarara dll (you can find that in the hex section; it is basically another version of 80xx which doesn't add 140, so you will be able to transform back and forth freely). Or just run Olly DBG=>Ctrl+G "0041F66B"=>change the 0x8C to 0x0. That will remove the +140 thing for all (put in mind that by doing this, you won't be able to have different costumes for your allys in the stage mode).
In fact with the help of your program was not necessary to divide them