hum
so my current plan would be:
armour_hp=0 //armour hp
armour_level=1 //by what the damage is divided when the armour is hit. itll have a minimum of 1
armour_recharge_rate=1 //hp regeneration per frame
armour_kind=0 // 0 = no armour, 1 = punch armour, 2 = fire/ice armour
armour_sound=0 //armour hit sound
and for each frame you can specify if the armour is present or not (also possible combined with condition, so that means you can make a put-on-armour move for a char)
i think the bdefend being the value decreasing the armour hp makes the most sense. what do you think?
so my current plan would be:
armour_hp=0 //armour hp
armour_level=1 //by what the damage is divided when the armour is hit. itll have a minimum of 1
armour_recharge_rate=1 //hp regeneration per frame
armour_kind=0 // 0 = no armour, 1 = punch armour, 2 = fire/ice armour
armour_sound=0 //armour hit sound
and for each frame you can specify if the armour is present or not (also possible combined with condition, so that means you can make a put-on-armour move for a char)
i think the bdefend being the value decreasing the armour hp makes the most sense. what do you think?