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LF2 Engine Questions: Armour
#9
hum :p
so my current plan would be:

armour_hp=0 //armour hp
armour_level=1 //by what the damage is divided when the armour is hit. itll have a minimum of 1
armour_recharge_rate=1 //hp regeneration per frame
armour_kind=0 // 0 = no armour, 1 = punch armour, 2 = fire/ice armour
armour_sound=0 //armour hit sound

and for each frame you can specify if the armour is present or not (also possible combined with condition, so that means you can make a put-on-armour move for a char)
i think the bdefend being the value decreasing the armour hp makes the most sense. what do you think?
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Messages In This Thread
LF2 Engine Questions: Armour - by Bamboori - 07-22-2014, 09:40 PM
RE: LF2 Engine Questions: Armour - by bashscrazy - 07-22-2014, 09:44 PM
RE: LF2 Engine Questions: Armour - by Ramond - 07-22-2014, 09:51 PM
RE: LF2 Engine Questions: Armour - by Bamboori - 07-22-2014, 11:27 PM
RE: LF2 Engine Questions: Armour - by STM1993 - 07-23-2014, 12:03 AM
RE: LF2 Engine Questions: Armour - by Silverthorn - 07-23-2014, 07:42 AM
RE: LF2 Engine Questions: Armour - by Bamboori - 07-23-2014, 11:20 AM
RE: LF2 Engine Questions: Armour - by Silverthorn - 07-23-2014, 11:45 AM
RE: LF2 Engine Questions: Armour - by Bamboori - 07-23-2014, 11:57 AM
RE: LF2 Engine Questions: Armour - by Shtrudel - 07-24-2014, 08:15 PM



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