(07-23-2014, 01:30 PM)Bamboori Wrote: weight defines the weight of the character. lf2 has a gravity force of 1.7, so the weight x 1.7 is the force pulling the character down if in air.But the gravitational acceleration has got nothing to do with an object's mass; all objects, irrespective of their masses/weights, should fall at the same rate/acceleration.
That is better renamed "inertia" or something like that if you don't want stuff to sound too scientific. That can be the character's resistance to the change in velocity; ie: a character with more inertia fly less high when knocked and vice versa.
Edit: Also don't you think it would be better if you make the armor frame specific? Maybe add these tags to the bdy frame component.
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