07-23-2014, 03:16 PM
oh woops, forgot to post that here
so inertia instead of weight? sure thing! i think though this will suffice for weight related coding, ie a heavy character like mark or monk would have less inertia than rudolf or jan.
(07-23-2014, 11:57 AM)Bamboori Wrote: and for each frame you can specify if the armour is present or not (also possible combined with condition, so that means you can make a put-on-armour move for a char)
i think the bdefend being the value decreasing the armour hp makes the most sense. what do you think?
so inertia instead of weight? sure thing! i think though this will suffice for weight related coding, ie a heavy character like mark or monk would have less inertia than rudolf or jan.