I have had a problem with my SSJ Goku since over a year. What happens is that special attacks from either SSJ Goku or other characters I put in the game, get messed up. For exemple: kamehameha data is alright, but sometimes it doesn't hit or the opponent flies backward, or a whole other special move doesn't work the right way, sometimes even other characters get messed up. What I thought is that it'd probably have something to do with the amount of data and sprites that had to be loaded (almost 50 files in total I think). What is the limit?
The character is practically finished and in good quality, too. The only thing that has to be done before I can release it, is that the bugs have to be fixed. It would really be a shame if I couldn't release him, as I put hundreds of hours of work into making him. But I can't get him to work, no matter what! You guys are probably my last hope on this, as I tried about everything. I've tried:
- reducing the amount of .bmp files that have to be loaded;
- moving special moves from one file to another, so there wouldn't be 8 pictures in ssjgoku_kame.dat;
- changing the ID order in data.txt;
- putting the frames in a logical order;
- overwriting an old version with the data from the newer, instable version
However, problems still occur... Any more ideas? Could the huge "flashes.bmp" files cause trouble because of their size, maybe? I don't really feel like rewriting the data completely while the character is basically finished, you know
But it seems like a last option.
This is the old thread, from over a year ago: http://www.lf-empire.de/forum/showthread.php?tid=8913
The problem stated in that topic was actually the first problem that occured in the character, I think.
The character is practically finished and in good quality, too. The only thing that has to be done before I can release it, is that the bugs have to be fixed. It would really be a shame if I couldn't release him, as I put hundreds of hours of work into making him. But I can't get him to work, no matter what! You guys are probably my last hope on this, as I tried about everything. I've tried:
- reducing the amount of .bmp files that have to be loaded;
- moving special moves from one file to another, so there wouldn't be 8 pictures in ssjgoku_kame.dat;
- changing the ID order in data.txt;
- putting the frames in a logical order;
- overwriting an old version with the data from the newer, instable version
However, problems still occur... Any more ideas? Could the huge "flashes.bmp" files cause trouble because of their size, maybe? I don't really feel like rewriting the data completely while the character is basically finished, you know
But it seems like a last option.This is the old thread, from over a year ago: http://www.lf-empire.de/forum/showthread.php?tid=8913
The problem stated in that topic was actually the first problem that occured in the character, I think.

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