(08-01-2014, 07:47 PM)bashscrazy Wrote: Do balls spawn with 500 hp?yes, but the hp decreases with hit_a, and goes to the frame indicated on hit_d when the hp was used up.
(08-01-2014, 07:47 PM)bashscrazy Wrote: Cause if they have HP that will be pretty useful for beam struggles and shiiii~idea, but not sure if its possible:
how bout making a ball that cant be normally hit to avoid using the rebounding frames,
then make the ball hold a weapon that can be hit, which has the hp wanted,
AND the held weapon holds another ball, which will automatically go to frame 0 when the weapon breaks?
make the weapon_held balls frame 0 a John shield with special itr to rebound the initial ball (which most likely lead to the destroyed animation)
back from the dead.....kinda