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Data problems caused by original LF2 2.0a .exe
#1
Hi guys,

I've been having a lot of problems with a character I am making. I have desperately been trying to fix the bugs without any luck. However, yesterday A-MAN suggested to try installing him on 1.9 as the problem could be in the LF2 2.0 .exe file. So I did this, and 0 problems occurered in multiple tests. Therefor I suspect it to be a problem with the .exe file and the question would fit here. Besides, there's problably some people that are tired of checking on my ever-old problems with SSJ Goku in the data changing section or guys who simply prever HEX over data changing and don't check it anyway.

Here's the topic in the data changing forum: http://lf-empire.de/forum/showthread.php...#pid185683
The problem in short: the data should be correct, but problems occur with either SSJ Goku OR other characters I install. Things that happen are always beams that don't show, don't hit, have a diffirent effect on the opponent, or a combination of those problems.

I haven't got any knowledge about HEX editing, let alone know anything about errors in the original LF2 2.0 that is supposed to be stable.. So the question is: how could these problems exist with 2.0a and not with 1.9? And even more important: (how) can it be fixed?
Original character edits
Goku2021
LF2 Timelapse (open source mod)

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Data problems caused by original LF2 2.0a .exe - by Memento - 08-05-2014, 08:46 AM



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