The first one is 100% the total y velocity of the object; It starts from a negative to 0 and back to positive then 0. The second one is the calculated y position, while the 3rd is a truncated integer version of the y-position.
I couldn't get the ones in the second and the third line to change at all though.
I couldn't get the ones in the second and the third line to change at all though.
A-Engine: A new beat em up game engine inspired by LF2. Coming soon
A-Engine Dev Blog - Update #8: Timeout