08-06-2014, 03:35 PM
(08-06-2014, 09:52 AM)A-MAN Wrote: lol what the hell? That never happens to me 0_o. So I went over your files. The only thing I caught wrong are the measurements of some grids (mainly the balls). I do remember that caused me some very weird problems in the past (including sprites not appearing AT ALL), so this might be it.
LF2 handles a bmp sprite grid this way: It takes the total width,height of the grid and divides it by the row, col respectively. The number * x, where x: {0,1,2... row/col -1} are the initial coordinates, and the width and the height of the sprites are taken starting from there. If a float is resulted from this calculation, LF2 has sometimes not shown sprites correctly in rare cases (the form the error occurs depends on the GPU probably).
I am not sure if that can actually be involved with the itr being stuck and the other stuff. But give it a shot.
I tried this. There were a few files that didn't get a round number after the calculation, that's fixed now. Yet the problems still occured...
But now, about 1,5 hour later, I think I may have found it! I played around with the data.txt file by deleting and re-adding Goku's data lines, and everything worked fine untill I added ssjgoku_ball.dat. The problem? An ITR limit that I exceeded. I forgot to change this frame while I did all the other frames
I changed it now, and all my characters worked fine without any problem. So I think it's really fixed this time! I still wonder why it did work fine in LF2 1.9, but however! So, it was a data problem after all, not a problem with the 2.0 .exe. Therefor, this thread can be moved or merged if so wished.Here's the updated file: https://www.mediafire.com/?q14ekg8ignu9mwj
I'm not 100% sure if the problem is solved, I can only be sure if I got some more people testing it. But I will hit the solved button if I'm sure he's ready to be released data-wise ;-) Even though you didn't bring me the final solution, you were a great help A-MAN. I'm extremely glad that the problems appear to have been fixed after more than a year. Much gratitude!

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