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Chase Ball
#1
:( 
Hi guys, Today i finally started learning the basics of DC. And, i got all the basics (Thanks to Simoneon for his tutorials :)). And i edited Davis's ball.

I converted it into a chase ball, but the problem is:-
1. It sticks too close to the ground.
2. When the enemy is killed, it does not goes out of the stage, it instead, sticks to the upper part and the lower part of the stage and some in the middle and after sticking they move too slowly, just like hindering.

    DC-Code:
<bmp_begin>
file(0-23): sprite\sys\davis_ball.bmp  w: 81  h: 46  row: 4  col: 6
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
 
<frame> 0 flying
   pic: 0  state: 3000  wait: 1  next: 1  dvx: 0  dvy: 0  centerx: 56  centery: 24  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 0
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 1 flying
   pic: 1  state: 3000  wait: 1  next: 2  dvx: 0  dvy: 0  centerx: 53  centery: 24  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 0
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 2 flying
   pic: 0  state: 3000  wait: 1  next: 3  dvx: 0  dvy: 0  centerx: 56  centery: 24  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 0
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3 
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 3 flying
   pic: 1  state: 3000  wait: 1  next: 4  dvx: 0  dvy: 0  centerx: 52  centery: 24  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 0
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 4 flying
   pic: 2  state: 3000  wait: 1  next: 5  dvx: 0  dvy: 0  centerx: 53  centery: 24  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 0
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 5 flying
   pic: 3  state: 3000  wait: 1  next: 6  dvx: 0  dvy: 0  centerx: 52  centery: 24  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 0
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 6 flying
   pic: 2  state: 3000  wait: 1  next: 7  dvx: 0  dvy: 0  centerx: 53  centery: 24  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 0
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 7 flying
   pic: 3  state: 3000  wait: 1  next: 8  dvx: 0  dvy: 0  centerx: 53  centery: 24  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 0
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 8 flying
   pic: 8  state: 3000  wait: 1  next: 9  dvx: 0  dvy: 0  centerx: 55  centery: 24  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 0
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 9 flying
   pic: 9  state: 3000  wait: 1  next: 8  dvx: 0  dvy: 0  centerx: 55  centery: 24  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 0
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 10 hiting
   pic: 4  state: 3001  wait: 1  next: 11  dvx: 0  dvy: 0  centerx: 55  centery: 22  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 0
<frame_end>
 
<frame> 11 hiting
   pic: 5  state: 3001  wait: 1  next: 12  dvx: 0  dvy: 0  centerx: 52  centery: 23  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 0
<frame_end>
 
<frame> 12 hiting
   pic: 6  state: 3001  wait: 1  next: 13  dvx: 0  dvy: 0  centerx: 46  centery: 21  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 0
<frame_end>
 
<frame> 13 hiting
   pic: 7  state: 3001  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 43  centery: 22  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 0
<frame_end>
 
<frame> 20 hit
   pic: 4  state: 3002  wait: 1  next: 21  dvx: 0  dvy: 0  centerx: 58  centery: 23  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 0
<frame_end>
 
<frame> 21 hit
   pic: 5  state: 3002  wait: 1  next: 22  dvx: 0  dvy: 0  centerx: 54  centery: 23  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 0
<frame_end>
 
<frame> 22 hit
   pic: 6  state: 3002  wait: 1  next: 23  dvx: 0  dvy: 0  centerx: 51  centery: 21  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 0
<frame_end>
 
<frame> 23 hit
   pic: 7  state: 3002  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 45  centery: 23  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 0
<frame_end>
 
<frame> 30 rebounding
   pic: 42  state: 3003  wait: 1  next: 31  dvx: 0  dvy: 0  centerx: 56  centery: 22  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 0
<frame_end>
 
<frame> 31 rebounding
   pic: 5  state: 3003  wait: 1  next: 32  dvx: 0  dvy: 0  centerx: 51  centery: 23  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 0
   opoint:
      kind: 1  x: 19  y: 23  action: 7  dvx: 0  dvy: 0  oid: 207  facing: 50
   opoint_end:
<frame_end>
 
<frame> 32 rebounding
   pic: 6  state: 3003  wait: 1  next: 33  dvx: 0  dvy: 0  centerx: 52  centery: 22  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 0
<frame_end>
 
<frame> 33 rebounding
   pic: 7  state: 3003  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 45  centery: 24  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 0
<frame_end>
 
<frame> 40 disappearing
   pic: 4  state: 3004  wait: 1  next: 41  dvx: 0  dvy: 0  centerx: 54  centery: 24  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 0
<frame_end>
 
<frame> 41 disappearing
   pic: 5  state: 3004  wait: 1  next: 42  dvx: 0  dvy: 0  centerx: 56  centery: 22  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 0
<frame_end>
 
<frame> 42 disappearing
   pic: 6  state: 3004  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 46  centery: 22  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 0
<frame_end>
 
<frame> 50 dflying
   pic: 0  state: 3000  wait: 1  next: 51  dvx: 4  dvy: 0  centerx: 56  centery: 22  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 51
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 51 dflying
   pic: 1  state: 3000  wait: 1  next: 52  dvx: 0  dvy: 0  centerx: 53  centery: 23  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 51
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 52 dflying
   pic: 0  state: 3000  wait: 1  next: 53  dvx: 0  dvy: 0  centerx: 56  centery: 23  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 51
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 53 dflying
   pic: 1  state: 3000  wait: 1  next: 54  dvx: 0  dvy: 0  centerx: 53  centery: 23  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 51
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 54 dflying
   pic: 2  state: 3000  wait: 1  next: 55  dvx: 0  dvy: 0  centerx: 54  centery: 23  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 51
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 55 dflying
   pic: 3  state: 3000  wait: 1  next: 56  dvx: 0  dvy: 0  centerx: 55  centery: 23  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 51
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 56 dflying
   pic: 2  state: 3000  wait: 1  next: 57  dvx: 0  dvy: 0  centerx: 55  centery: 23  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 51
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 57 dflying
   pic: 3  state: 3000  wait: 1  next: 58  dvx: 0  dvy: 0  centerx: 55  centery: 23  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 51
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 58 dflying
   pic: 8  state: 3000  wait: 1  next: 59  dvx: 0  dvy: 0  centerx: 55  centery: 23  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 51
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 59 dflying
   pic: 9  state: 3000  wait: 1  next: 58  dvx: 0  dvy: 0  centerx: 55  centery: 23  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 51
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
 
<frame> 60 uflying
   pic: 0  state: 3000  wait: 1  next: 61  dvx: 0  dvy: 0  centerx: 56  centery: 22  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 49
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 61 uflying
   pic: 1  state: 3000  wait: 1  next: 62  dvx: 0  dvy: 0  centerx: 53  centery: 23  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 49
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 62 uflying
   pic: 0  state: 3000  wait: 1  next: 63  dvx: 0  dvy: 0  centerx: 56  centery: 23  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 49
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 63 uflying
   pic: 1  state: 3000  wait: 1  next: 64  dvx: 0  dvy: 0  centerx: 53  centery: 23  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 49
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 64 uflying
   pic: 2  state: 3000  wait: 1  next: 65  dvx: 0  dvy: 0  centerx: 54  centery: 23  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 49
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 65 uflying
   pic: 3  state: 3000  wait: 1  next: 66  dvx: 0  dvy: 0  centerx: 55  centery: 23  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 49
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 66 uflying
   pic: 2  state: 3000  wait: 1  next: 67  dvx: 0  dvy: 0  centerx: 55  centery: 23  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 49
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 67 uflying
   pic: 3  state: 3000  wait: 1  next: 68  dvx: 0  dvy: 0  centerx: 55  centery: 23  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 49
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 68 uflying
   pic: 8  state: 3000  wait: 1  next: 69  dvx: 0  dvy: 0  centerx: 55  centery: 23  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 49
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
 
<frame> 69 uflying
   pic: 9  state: 3000  wait: 1  next: 68  dvx: 0  dvy: 0  centerx: 55  centery: 23  hit_a: 0  hit_d: 0  hit_Fa: 1  hit_j: 49
   itr:
      kind: 0  x: 26  y: 12  w: 45  h: 24  dvx: 0  fall: 20  arest: 6  bdefend: 10  injury: 50  effect: 3
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 45  h: 24
   bdy_end:
<frame_end>
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Messages In This Thread
Chase Ball - by Hellblazer - 08-08-2014, 08:29 AM
RE: Chase Ball - by Rhino.Freak - 08-08-2014, 08:31 AM
RE: Chase Ball - by Hellblazer - 08-08-2014, 08:48 AM
RE: Chase Ball - by STM1993 - 08-08-2014, 11:47 AM
RE: Chase Ball - by Hellblazer - 08-08-2014, 01:14 PM
RE: Chase Ball - by Nyamaiku - 08-08-2014, 01:58 PM
RE: Chase Ball - by Hellblazer - 08-10-2014, 02:04 PM
RE: Chase Ball - by Nyamaiku - 08-10-2014, 02:47 PM
RE: Chase Ball - by STM1993 - 08-10-2014, 02:50 PM



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