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Friendly fire
#7
If you don't want use state: 18 to hit teammate, what the keyword do you want to use ?
Do you want to create new keyword to indicate that character can attack teammate, like can_hit_teammate: 1 ?
Or you just want to use some keyword but not 'state', like 'effect: 17', to indicate you want to attack teammate ?
Decompiled functions: [documented] Functions decompiled
Decompile lf2.exe project for documentation: https://github.com/xsoameix/lf2
Decompile lf2.exe project for implementation: https://github.com/xsoameix/openlf2
Once any function fully engineer reversed in documentation project, then we implement it in implementation project.

lf2 data structure: Updated spreadsheet, many changes made by o_g349/xsoameix, I have two different nick names.

A old project: lf2-MS
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Messages In This Thread
Friendly fire - by Marko - 08-20-2014, 11:59 AM
RE: Friendly fire - by Nyamaiku - 08-20-2014, 12:17 PM
RE: Friendly fire - by Hellblazer - 08-20-2014, 12:17 PM
RE: Friendly fire - by Marko - 08-20-2014, 01:54 PM
RE: Friendly fire - by Nyamaiku - 08-20-2014, 02:14 PM
RE: Friendly fire - by Marko - 08-20-2014, 02:24 PM
RE: Friendly fire - by TamBoy - 08-22-2014, 06:12 AM
RE: Friendly fire - by o_g349 - 08-20-2014, 03:43 PM
RE: Friendly fire - by Gespenst - 08-20-2014, 04:41 PM
RE: Friendly fire - by o_g349 - 08-22-2014, 07:45 AM
RE: Friendly fire - by A-Man - 08-22-2014, 08:30 AM
RE: Friendly fire - by o_g349 - 08-22-2014, 08:48 AM



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