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bitmap limitation problem (transformation)
#5
(08-25-2014, 04:41 PM)YinYin Wrote:  Any you like really - I'd recommend the adjacent ones that belong to the same skin. You can also combine more than two.

edit:
file(0-139): sprite\ssjgoku\ssjgoku_0&1.bmp w: 79 h: 79 row: 10 col: 14
file(0-139): sprite\ssjgoku\ssjgoku_0&1.bmp w: 79 h: 79 row: 10 col: 14
file(140-209): sprite\ssjgoku\ssjgoku_2.bmp w: 79 h: 79 row: 10 col: 7
file(210-212): sprite\ssjgoku\ssjgoku_3.bmp w: 149 h: 150 row: 3 col: 1
file(140-209): sprite\ssjgoku\ssjgoku_2.bmp w: 79 h: 79 row: 10 col: 7
file(210-212): sprite\ssjgoku\ssjgoku_3.bmp w: 149 h: 150 row: 3 col: 1
file(213-282): sprite\ssjgoku\ssjgoku_4.bmp w: 79 h: 79 row: 10 col: 14
file(213-282): sprite\ssjgoku\ssjgoku_4.bmp w: 79 h: 79 row: 10 col: 14

it's a bit clumsy but that'll be a good and quick compression

edit: also the bitmap does not have to be as big as the row/col you specify

With 0&1, do you mean I should merge the sprites into one file? Either way, I tried both options in diffirent ways, trial and error method (and the error always showed up :P).. I copy/paste your lines (removed the "&") and merged spritesheet 0 and 1 into one file so it really had 14 colums. I also tried it like this:

file(0-139): sprite\ssjgoku\ssjgoku_0.bmp w: 79 h: 79 row: 10 col: 14
file(0-139): sprite\ssjgoku\ssjgoku_1.bmp w: 79 h: 79 row: 10 col: 14
file(0-139): sprite\ssjgoku\ssjgoku_0.bmp w: 79 h: 79 row: 10 col: 14
file(0-139): sprite\ssjgoku\ssjgoku_1.bmp w: 79 h: 79 row: 10 col: 14
file(140-209): sprite\ssjgoku\ssjgoku_2.bmp w: 79 h: 79 row: 10 col: 7
file(210-212): sprite\ssjgoku\ssjgoku_3.bmp w: 149 h: 150 row: 3 col: 1
file(140-209): sprite\ssjgoku\ssjgoku_2.bmp w: 79 h: 79 row: 10 col: 7
file(210-212): sprite\ssjgoku\ssjgoku_3.bmp w: 149 h: 150 row: 3 col: 1
file(213-282): sprite\ssjgoku\ssjgoku_4.bmp w: 79 h: 79 row: 10 col: 14
file(213-282): sprite\ssjgoku\ssjgoku_4.bmp w: 79 h: 79 row: 10 col: 14

But there's always those wrong sprites showing up.
Original character edits
Goku2021
LF2 Timelapse (open source mod)

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RE: bitmap limitation problem (transformation) - by Memento - 08-25-2014, 05:02 PM



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