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bitmap limitation problem (transformation)
#17
(08-26-2014, 12:53 PM)YinYin Wrote:  Can you show us the last configuration that makes it work for the not transformed version? Transformed doesn't matter at all if the normal one doesn't work.

Anything with these lines put up first works fine:

file(0-69): sprite\ssjgoku\ssjgoku_0.bmp w: 79 h: 79 row: 10 col: 7
file(0-139): sprite\ssjgoku\ssjgoku_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite\ssjgoku\ssjgoku_2.bmp w: 79 h: 79 row: 10 col: 7

edit: if nothing is going to work, I'll just use two diffirent ID numbers and make them both selectable, only the transformed version (which wouldn't work right if selected from the menu) will be selectable after using the cheat only, and be named something like GokuTransformed and have a diffirent facepic that says "don't play, but don't delete this ID either". Would be a bit messy, but oh well. I'm still hoping for some better solution though :P
Original character edits
Goku2021
LF2 Timelapse (open source mod)

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RE: bitmap limitation problem (transformation) - by Memento - 08-26-2014, 01:32 PM



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