(10-01-2014, 12:06 AM)bashscrazy Wrote: So some thoughts
+ Hair animation while running
+ I like the spirit bomb animation
+ Base form has some sick combos! (some combos not listed in the special moves.txt ! - noticed them cause of the AI and managed to figure them out myself)
+ Nice transformation animation
- What is the point of Pressing DJAJ J to transform into SS and waste like 300 MP when you can just do DJAJ and use 0 MP?
- You should lower the centery values in the lying frames, looks like his body is slightly hovering.
- When you transform back to base form, he moves 1 pixel to the right and then back to normal position
- Transformation needs an aura EXPLODing sound!
+/- I have noticed that when there are some items around, particularly in the enemys hand when you use meteor combination, the Kamehameha ends up doing 2x more damage!
Good job!
(10-01-2014, 08:35 AM)Blue Phoenix Wrote:(10-01-2014, 05:39 AM)Memento Wrote: I guess the data isn't perfect, but I can't change it anymore as he's released ;-)
NO EXCUSE!
Zips can be replaced.
That's great BP!
Well then, I fixed all those things in the great great time-frame of 30 minutes :P Did you happen to come across anything else?
I noticed that when base form Goku uses DvA, the stone falls on him and Goku's hurt. I think this is because the opponent is caught in frame 111, which is a defend frame, and you can't hold a heavy weapon in a defend frame. However, there's no fix that I know of without modifying every character's data and giving him a new frame showing the correct sprite (defending)
Right now, I fixed this problem with a state: 7. It doesn't hurt Goku anymore, but the the stone falls somewhere very low on the y-axis and moves up again. So, it´s clearly a bug. I´ll check if someknow has a fix for it.
Edit: it's pretty lame by the way, I thought I had all things working correctly x]

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