I would say before thinking about how the char looks
In my opinion it's better to think what chars we want than think of all the abilities each of them will have
So we can easily design the way the char look to fit for their personalities and abilities
Thinking order - examples
Main idea for the char - spear man
Abilities - (better to add sketches this stage but I can't sketch atm)
1.an ability that get you or the enemies away from each other
2an ability that get u closer to the enemy or the enemy to u
3 an aoe attack
4 close range attack
5 energy ball or long range - chose between 4 and 5 one
Those will be the main things we need to keep in mind for each attack in my opinion
So for example
1 strike with the spear to get the enemy away
2 dashing with the spear some kind of bats fast punch
3 striking the ground with the spear to make an energy blast of some kind
5 energy ball something like deeps ball
Those are just examples they are not really creative
So after we thought about the abilities we know what the char do
And what he need to wear
So his attacks are mainly close range
Than he need protectin but in the same hand he also move a lot
So some kind of shoulder/chest armor will fit
With a fabric pants so he could run and dash
So in general
The char will have a spear and let say an upper body armor with some fabric pants
Now we know what we need to design and start sprinting him
My opinion
Edit:
Just spriting freely cool guys won't get us any far
We need to think about what we need and what we want from each of them
U guys need some organization..
In my opinion it's better to think what chars we want than think of all the abilities each of them will have
So we can easily design the way the char look to fit for their personalities and abilities
Thinking order - examples
Main idea for the char - spear man
Abilities - (better to add sketches this stage but I can't sketch atm)
1.an ability that get you or the enemies away from each other
2an ability that get u closer to the enemy or the enemy to u
3 an aoe attack
4 close range attack
5 energy ball or long range - chose between 4 and 5 one
Those will be the main things we need to keep in mind for each attack in my opinion
So for example
1 strike with the spear to get the enemy away
2 dashing with the spear some kind of bats fast punch
3 striking the ground with the spear to make an energy blast of some kind
5 energy ball something like deeps ball
Those are just examples they are not really creative
So after we thought about the abilities we know what the char do
And what he need to wear
So his attacks are mainly close range
Than he need protectin but in the same hand he also move a lot
So some kind of shoulder/chest armor will fit
With a fabric pants so he could run and dash
So in general
The char will have a spear and let say an upper body armor with some fabric pants
Now we know what we need to design and start sprinting him
My opinion
Edit:
Just spriting freely cool guys won't get us any far
We need to think about what we need and what we want from each of them
U guys need some organization..