I like Mono's sprite. An armor might be good on him. So would a scar on base form, maybe.
I agree that we need an idea for the character we are designing before we actually make it. I also had an idea when I made the sprite: the general shows up several times and he's stronger each time. The sprite I made was supposed to be base form, so pretty simply. I actually thought of him as a guy with fairly simple moves: powerful, dark attacks like Julian's, mostly just simple ITR type one work. Why? Well, why would it be much diffirent? Look at the original fighters... No need for all too fancy attacks and themes. I think Mono's sprite would work perfectly fine, and in my opinion, overly fancy stuff doesn't make a fighter's appearance better, but worse
- Base form: a quick melee attack, a strong melee attack (both hitting several opponents), 1 strong ball attack and 1 attack with an effect similar to Louis' transformation to LouisEX, and a couple of strong combos,
- Masked form: fairly similar moves, but more powerful. He'll also have one more move: could be anything.
- With the last mask on (final boss): heavily armorred body (no real armor needed), fairly similar moves but more powerful. He'll also have a couple of new moves.
Also, I dislike the use of weapons usually, especially on boss characters. Why? Because I think using weapons is a sign of weakness. But if you'd really like weapons on him: how about blades on his shins and elbows? That allows for quite some pain and cool slashing attacks
I agree that we need an idea for the character we are designing before we actually make it. I also had an idea when I made the sprite: the general shows up several times and he's stronger each time. The sprite I made was supposed to be base form, so pretty simply. I actually thought of him as a guy with fairly simple moves: powerful, dark attacks like Julian's, mostly just simple ITR type one work. Why? Well, why would it be much diffirent? Look at the original fighters... No need for all too fancy attacks and themes. I think Mono's sprite would work perfectly fine, and in my opinion, overly fancy stuff doesn't make a fighter's appearance better, but worse

- Base form: a quick melee attack, a strong melee attack (both hitting several opponents), 1 strong ball attack and 1 attack with an effect similar to Louis' transformation to LouisEX, and a couple of strong combos,
- Masked form: fairly similar moves, but more powerful. He'll also have one more move: could be anything.
- With the last mask on (final boss): heavily armorred body (no real armor needed), fairly similar moves but more powerful. He'll also have a couple of new moves.
Also, I dislike the use of weapons usually, especially on boss characters. Why? Because I think using weapons is a sign of weakness. But if you'd really like weapons on him: how about blades on his shins and elbows? That allows for quite some pain and cool slashing attacks