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looped skill with ending animation
#1
Yo, it's me again :D

So, when Firzen cannon ends he don't go into standing frame, he just activate frame 280,
but how when Firzen ball is looped?
Only hit_d: and hit_j: is seted to 280 (last, ending animation of Firzen Ball)
so here's the key? i made a skill using cpoint, guy catch enemy and attack him with series of punch,
but its looped (decerease used in cpoint makes end of this loop) and after he's done he's goin to standing frame,
but i want them to go into frame called catchingE (because its look better) now question HOW?
I tried to set hit_d:296 and mp: -1 but it's still dont working, help please! below there is code :D
sorry for my chaotic eng, but u know im not good at it at all XD...

Code:
<frame> 291 catchingLOOP
  pic: 141  state: 9  wait: 1  next: 292  dvx: 0  dvy: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 296  hit_j: 0
  opoint:
     kind: 1  x: 42  y: 61  action: 0  dvx: 1  dvy: 0  oid: 231  facing: 1
  opoint_end:
  cpoint:
     kind: 1  x: 61  y: 29
     vaction: 130  throwvz: -842150451  hurtable: 0 throwinjury: -842150451 decrease: -3
  cpoint_end:
  wpoint:
     kind: 1  x: 54  y: 48  weaponact: 20  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
<frame_end>

<frame> 292 catching
  pic: 147  state: 9  wait: 1  next: 293  dvx: 0  dvy: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 296  hit_j: 0
 sound: data\014.wav
  opoint:
     kind: 1  x: 42  y: 41  action: 0  dvx: 2  dvy: -1  oid: 231  facing: 1
  opoint_end:
  cpoint:
     kind: 1  x: 55  y: 28
     injury: 10  vaction: 132  throwvz: -842150451  hurtable: 0 throwinjury: -842150451 decrease: -3
  cpoint_end:
  wpoint:
     kind: 1  x: 61  y: 34  weaponact: 35  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
<frame_end>

<frame> 293 catching
  pic: 153  state: 9  wait: 1  next: 294  dvx: 0  dvy: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 296  hit_j: 0
  opoint:
     kind: 1  x: 42  y: 51  action: 0  dvx: 2  dvy: 0  oid: 231  facing: 1
  opoint_end:
  cpoint:
     kind: 1  x: 61  y: 29
     vaction: 130  throwvz: -842150451  hurtable: 0 throwinjury: -842150451 decrease: -3
  cpoint_end:
  wpoint:
     kind: 1  x: 54  y: 48  weaponact: 20  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
<frame_end>

<frame> 294 catching
  pic: 154  state: 9  wait: 1  next: 295  dvx: 0  dvy: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 296  hit_j: 0
  opoint:
     kind: 1  x: 42  y: 41  action: 0  dvx: 1  dvy: -1  oid: 231  facing: 1
  opoint_end:
  cpoint:
     kind: 1  x: 61  y: 29
     vaction: 130  throwvz: -842150451  hurtable: 0 throwinjury: -842150451 decrease: -3
  cpoint_end:
  wpoint:
     kind: 1  x: 54  y: 48  weaponact: 20  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
<frame_end>

<frame> 295 catching
  pic: 150  state: 9  wait: 1  next: 291  dvx: 0  dvy: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 296  hit_j: 0
 sound: data\014.wav
  opoint:
     kind: 1  x: 42  y: 41  action: 0  dvx: 2  dvy: 0  oid: 231  facing: 1
  opoint_end:
  cpoint:
     kind: 1  x: 55  y: 28
     injury: 9  vaction: 132  throwvz: -842150451  hurtable: 0 throwinjury: -842150451 decrease: -3
  cpoint_end:
  wpoint:
     kind: 1  x: 61  y: 34  weaponact: 35  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
<frame_end>

<frame> 296 catchingE
  pic: 150  state: 7  wait: 1  next: 297  dvx: 0  dvy: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  wpoint:
     kind: 1  x: 61  y: 34  weaponact: 35  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
<frame_end>

<frame> 297 catchingE
  pic: 149  state: 7  wait: 1  next: 298  dvx: 0  dvy: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  wpoint:
     kind: 1  x: 61  y: 34  weaponact: 35  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
  itr:
     kind: 0  x: 17  y: 13  w: 32  h: 67  dvx: 0  dvy: 0  fall: 70  vrest: 10  bdefend: 60  injury: 45  
     effect: 4
  itr_end:
  bdy:
     kind: 0  x: 19  y: 15  w: 28  h: 65
  bdy_end:
<frame_end>

<frame> 298 catchingE
  pic: 50  state: 7  wait: 1  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  wpoint:
     kind: 1  x: 60  y: 42  weaponact: 35  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
  itr:
     kind: 0  x: 17  y: 13  w: 32  h: 67  dvx: 0  dvy: 0  fall: 70  vrest: 10  bdefend: 60  injury: 45  
     effect: 4
  itr_end:
  bdy:
     kind: 0  x: 19  y: 15  w: 28  h: 65
  bdy_end:
<frame_end>
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Messages In This Thread
looped skill with ending animation - by Onyx - 11-11-2014, 05:15 PM
RE: looped skill with ending animation - by Onyx - 11-11-2014, 05:27 PM
RE: looped skill with ending animation - by Onyx - 11-11-2014, 06:01 PM



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