But is there a option that i can't stop that attack by pressing any button, and its ending with animation that i want? or that hit_d is needed?
@edit
Now with mp: -1 and hit_d
but still the same, here's video:
http://i.gyazo.com/69a363f357dba9bec6ecdf2e8e062c56.mp4
@edit
Code:
<frame> 291 catchingLOOP
pic: 141 state: 9 wait: 1 next: 292 dvx: 0 dvy: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 296 hit_j: 0 mp: -1
opoint:
kind: 1 x: 42 y: 61 action: 0 dvx: 1 dvy: 0 oid: 231 facing: 1
opoint_end:
cpoint:
kind: 1 x: 61 y: 29
vaction: 130 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: -3
cpoint_end:
wpoint:
kind: 1 x: 54 y: 48 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 292 catching
pic: 147 state: 9 wait: 1 next: 293 dvx: 0 dvy: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 296 hit_j: 0 mp: -1
sound: data\014.wav
opoint:
kind: 1 x: 42 y: 41 action: 0 dvx: 2 dvy: -1 oid: 231 facing: 1
opoint_end:
cpoint:
kind: 1 x: 55 y: 28
injury: 10 vaction: 132 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: -3
cpoint_end:
wpoint:
kind: 1 x: 61 y: 34 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 293 catching
pic: 153 state: 9 wait: 1 next: 294 dvx: 0 dvy: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 296 hit_j: 0 mp: -1
opoint:
kind: 1 x: 42 y: 51 action: 0 dvx: 2 dvy: 0 oid: 231 facing: 1
opoint_end:
cpoint:
kind: 1 x: 61 y: 29
vaction: 130 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: -3
cpoint_end:
wpoint:
kind: 1 x: 54 y: 48 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 294 catching
pic: 154 state: 9 wait: 1 next: 295 dvx: 0 dvy: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 296 hit_j: 0 mp: -1
opoint:
kind: 1 x: 42 y: 41 action: 0 dvx: 1 dvy: -1 oid: 231 facing: 1
opoint_end:
cpoint:
kind: 1 x: 61 y: 29
vaction: 130 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: -3
cpoint_end:
wpoint:
kind: 1 x: 54 y: 48 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 295 catching
pic: 150 state: 9 wait: 1 next: 291 dvx: 0 dvy: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 296 hit_j: 0 mp: -1
sound: data\014.wav
opoint:
kind: 1 x: 42 y: 41 action: 0 dvx: 2 dvy: 0 oid: 231 facing: 1
opoint_end:
cpoint:
kind: 1 x: 55 y: 28
injury: 9 vaction: 132 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: -3
cpoint_end:
wpoint:
kind: 1 x: 61 y: 34 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 296 catchingE
pic: 150 state: 7 wait: 1 next: 297 dvx: 0 dvy: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 61 y: 34 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 297 catchingE
pic: 149 state: 7 wait: 1 next: 298 dvx: 0 dvy: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 61 y: 34 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 17 y: 13 w: 32 h: 67 dvx: 0 dvy: 0 fall: 70 vrest: 10 bdefend: 60 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 298 catchingE
pic: 50 state: 7 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 60 y: 42 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 17 y: 13 w: 32 h: 67 dvx: 0 dvy: 0 fall: 70 vrest: 10 bdefend: 60 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
Now with mp: -1 and hit_d
but still the same, here's video:
http://i.gyazo.com/69a363f357dba9bec6ecdf2e8e062c56.mp4