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looped skill with ending animation
#5
Yes, hit_d is required. However you can prevent the key from working by adding and impossibly high mp value to the frame it leads to - e.g.:
<frame> 296 mp: 600
You will still be able to stop it by pressing backwards while your character is touching the ground (this is used to stop Firens D>J like normal running).

Now the video cannot really show me that it doesn't stop into 296 correctly - or does it?

edit: good spot on the cpoint decrease STM - that can be removed or replaced with whatever Louis' whirlwind throw uses to not stop early.
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Messages In This Thread
looped skill with ending animation - by Onyx - 11-11-2014, 05:15 PM
RE: looped skill with ending animation - by Onyx - 11-11-2014, 05:27 PM
RE: looped skill with ending animation - by YinYin - 11-11-2014, 05:45 PM
RE: looped skill with ending animation - by Onyx - 11-11-2014, 06:01 PM



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