Speaking of our track record...
here's a summary of what happened so far:
GM's commentary: "really pathetic"
GM's commentary: "Funnily I thought this fight wouldn't be so bad but I was wrong"
GM's commentary: "Apology again for late replies"
here's a summary of what happened so far:
Spoiler (Click to View)
Getting on the Train (Click to View)
The Duke suggests to sell the horses but the group decides not to.
Henry, Amadis and Fiz paid to get their horses on board the train heading to Milan.
However, both Jeremy and & John didn't want to lose their horses or their coin. John attempted to forge their names on the record paper, saying they had paid for their horses but failed to write in the accountant's handwriting. Jeremy hired a group of homeless people to distract the guards so they could sneak the horses and shred the forged paper. When three homeless people sought payment for their hard work Jeremy swung at them. Jeremy was quickly over taken by the lucky trio and rendered unconscious but was saved by John and Amadis who quickly killed two of them and let the other one go. No one accused the group of any wrongdoing. The record keeper showed the group to their rooms. Amadis was left with the Duke for the night. Jeremy and Liana paired up in the middle compartment. John and Fiz laid side by side in the next room over while Henry was left all by himself. Everyone woke up at full health by the next morning.
Henry, Amadis and Fiz paid to get their horses on board the train heading to Milan.
However, both Jeremy and & John didn't want to lose their horses or their coin. John attempted to forge their names on the record paper, saying they had paid for their horses but failed to write in the accountant's handwriting. Jeremy hired a group of homeless people to distract the guards so they could sneak the horses and shred the forged paper. When three homeless people sought payment for their hard work Jeremy swung at them. Jeremy was quickly over taken by the lucky trio and rendered unconscious but was saved by John and Amadis who quickly killed two of them and let the other one go. No one accused the group of any wrongdoing. The record keeper showed the group to their rooms. Amadis was left with the Duke for the night. Jeremy and Liana paired up in the middle compartment. John and Fiz laid side by side in the next room over while Henry was left all by himself. Everyone woke up at full health by the next morning.
- Jeremy and John gain 300 EXP for sneaking horses.
- Amadis lost 8 silver, Henry lost 2 silver and Fiz lost 5 silver for getting their horses on the train.
- Fiz coated 2 darts with 1 vial of paralyzing poison (3/5 of poison remaining)
character sheets (Click to View)
Jeremy
John
Henry
Fiz
Amadis
- Coin: 4 gold 6 silver
Exp: 1315/2000
Items: Double Axe, Chain Mail, Bag of Coins.
John
- Coin: 4 gold 6 silver.
Exp: 1315/2000
Items: 2 Daggers & Short Bow
Henry
- Coin: 0
Exp: 527/1500
Items: Club, Dagger, Small Shield, 2 vials of Potent Sleeping poison
Fiz
- Coin: 1 gold 8 silver
Exp: 527/1500
Items: 13 darts, 1 vial of Paralytic poison, 2 vials of Venomous poison.
Amadis
- Coin: 3 gold 9 silver
Exp: 527/1500
Items: Battle Axe, Leather Armor
GM's commentary: "really pathetic"
Trouble on the Train Tracks (Click to View)
During their time on the train, the adviser crossed paths with Fiz and was nice enough to lend Fiz a book of Milan. Fiz uses the book to attempt to teach John how to read with little success. Jeremy went around the train listening to the guards tales and past adventures. Amadis also went and spoke with the guards and later met up with Jeremy. Henry inspected the kitchen after guarding the Duke. His adviser chimed in to take Henry's place. Henry purified the Duke's food and decided it was time to take a nap so he would be able to stay alert during the night. The rest of the gang headed back to their rooms and sleep the night off. The second day goes by very similar to first, nothing special happens. However, on the third day a terribly noisy storm woke the adventure's by surprise. The adviser walked out of the room where he and the Duke were and told everyone to get ready. Fiz and Henry got drenched in heavy rain when they look outside their windows. The train comes to a screeching halt and everything in the train gets whiplashed. Fiz, John and Liana are the only party members that seem to have lost consciousness. Jeremy, Henry, and Amadis find themselves and their teammates outside the train soaking wet. Three of the guards protected the Duke by his side. The adviser was no where to be seen. A giant beetle towered over the train and four shadowy figures were inside. Jeremy and Henry engage the would-be villains and discover that the cloaked figures are actually skeletons controlled by a strong sorcerer. Henry and Amadis struggle to hold onto dear life as the skeletons are mercilessly defeating them. The guards go and aid the rest of the party while Jeremy and the duke fall back. Luckily, the adviser came to the rescue and destroyed the necromancer and scared away the giant beetle. The guards rush to aid the fallen heroes and use their medical equipment to heal them up. The train is wrecked and almost everyone is incapacitated, everyone decides to rest.
It's exactly the same as the one above
- Everyone receives 2 damage from the trains impact.
- (Too lazy to score total damage from combat)
character sheets (Click to View)
It's exactly the same as the one above
GM's commentary: "Funnily I thought this fight wouldn't be so bad but I was wrong"
A Pit Stop Town (Click to View)
The clouds disperse and its a sunny beautiful morning. Everyone recovered only one point of health and found five casualties. Roughly fifty passengers are wandering about the crash site. The group notices they have low rations. Jeremy brings up cannibalism but was immediately frowned upon by the group. Henry does a ritual on some of the dead soldiers while the rest of the group refurbish a working freight wagon to carry them to the next town over. With the passengers on board the cart, the horses pull them for hours on end. With nothing to do, Fiz tried to teach John how to read again but they find out it was impossible because of the noisy crowd. Fiz discovered the adviser is part of the order of mages bound to serve a noble advising and protecting him. He got powerful because of the many years that he had practiced and learned magic. After a couple of more hours they finally reached the outskirts of some small town. The passengers disbanded and the rest of the group moved the wagon away from the track and rested at the local place. Afterwards, the team once again split and roamed around the shops to see if there was anything worth buying. Jeremy and John stick like a team while Fiz and Henry wander in the opposite direction. Amadis is left alone to do the same thing as the others. Some of the strangers seem to have weird symbols and markings on their bodies. Other than that, neither one of the party members finds anything remarkably interesting. The party members arrive back at the local inn where DeFusco informs you that you will be traveling by horse so the passengers on board do not get harmed again. They all leave within the hour on horseback. His adviser sent two guards to scout ahead while he talks to Fiz about magic. Unfortunately, Fiz doesn't learn very much from him since its all rather overwhelming and complicated. Fiz changed the subject to Politics instead. The two scouts arrived back with the group to inform them that there was a nice place to camp out of site from any bandits that walk the paths. Once there, the party makes camp.
It's exactly the same as the one above
- I'm assuming at this point we're fully healed from all the resting we've been doing.
character sheets (Click to View)
It's exactly the same as the one above
GM's commentary: "Apology again for late replies"
Current Adventure (Click to View)
The morning comes. The group leaves the camp site and on the way they spot five wolves eating a dead deer. Approaching the wolves apprehensively, it becomes clearer that the wolves were no longer just ordinary wolves. They seemed to be much larger with eyes that glowed crimson red, and some parts of their bodies lacked fur which looked as though it had been burnt off. To be continued...
It's exactly the same as the one above
character sheets (Click to View)
It's exactly the same as the one above
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality

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