12-26-2014, 11:02 AM
Wow, speaking of Christmas :p
Gave it a quick shot. I totally dig the png-support! For those unaware of the impact: this actually allows you to give transparency to a character without relying on transparency-masks/grids. Load a sprite up, drag its opacity down to, let's say 50%, and it becomes truly translucent :D
What I'm not so sure about yet is whether the loading for each screen is so great or not (for creating chars, there is no doubt about its awesomeness, for pure gameplay, it might become annoying after some time). Either way, it's definitely something I've wanted to see for a while now!
Armor! The dreaded ID-dependent thing that forced the generic DCer to create a full mod for an armed char. But behold:
(for explanation, the IDs 208 and 214 are Henry's superarrow and John's disk, respectively)
Implications --> :woah:
Stage-Bosses! Gone are the times where you'd have to play half an hour to make it up to stage x-5, only to fail there. Behold thine eyes:
The boss-stages actually get color-highlighted in the selection-menu. Which is dope.
Survival was missing in the originally released stage.dat, but the file is already in the data\stage-folder. Adding another <stage_information> fixed it for me. Kind of.
And this is really my only point of critique: the current Survival stage is not displayed*). Essentially, you'll have to keep track of when new waves spawn or just know these stages so well that you know who appears where. If the counter from the original survival-stage could be brought back, it'd be absolutely great!
So far, I haven't had the opportunity to test the other elements. But, oh boy, I am excited. Thank you for sharing this! :)
Gave it a quick shot. I totally dig the png-support! For those unaware of the impact: this actually allows you to give transparency to a character without relying on transparency-masks/grids. Load a sprite up, drag its opacity down to, let's say 50%, and it becomes truly translucent :D
What I'm not so sure about yet is whether the loading for each screen is so great or not (for creating chars, there is no doubt about its awesomeness, for pure gameplay, it might become annoying after some time). Either way, it's definitely something I've wanted to see for a while now!
Armor! The dreaded ID-dependent thing that forced the generic DCer to create a full mod for an armed char. But behold:
DC-Code:
<armor> sound1: data\002.wav sound2: data\002.wav type: 1 ratio: 15 decrease: 10 mp: 0 fall: -1 bdefend: -1 injury: -1 delay: -1 id: 208 id: 214 <armor_end> |
Implications --> :woah:
Stage-Bosses! Gone are the times where you'd have to play half an hour to make it up to stage x-5, only to fail there. Behold thine eyes:
DC-Code:
<stage_information> id: 2 name: Stage_3 file: data\stage\stage3.dat <stage_information_end> <stage_information> id: 3 name: Stage_3_LouisEX <boss> file: data\stage\stage3boss.dat <stage_information_end> |
Survival was missing in the originally released stage.dat, but the file is already in the data\stage-folder. Adding another <stage_information> fixed it for me. Kind of.
And this is really my only point of critique: the current Survival stage is not displayed*). Essentially, you'll have to keep track of when new waves spawn or just know these stages so well that you know who appears where. If the counter from the original survival-stage could be brought back, it'd be absolutely great!
So far, I haven't had the opportunity to test the other elements. But, oh boy, I am excited. Thank you for sharing this! :)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt