01-01-2015, 07:49 AM
Bump because I discovered new stuff. (I don't know if people already know about this)
There's a difference between giving an enemy <boss> <soldier> tags and <soldier> <boss> tags.
- If you give an enemy <boss> <soldier> tags, they will only become a normal soldier.
- If you give him <soldier> <boss>, he will become BOTH a soldier and a boss. And since he's a soldier he's also his own boss, so he will keep coming again.
There's also a difference between giving an enemy times: x <soldier> and <soldier> times: x
- If you give the times tag first (times: x <soldier>) they will only become a normal soldier (the "times" won't matter, he will come again as long as there's still a boss around, otherwise he will not)
- If you give the <soldier> tag first (<soldier> times: x), they will act like a soldier and come again until all bosses are killed, OR until they ran out of reserves. So if you give <soldier> times: 3, they will return 2 times or until the bosses are killed.
There's a difference between giving an enemy <boss> <soldier> tags and <soldier> <boss> tags.
- If you give an enemy <boss> <soldier> tags, they will only become a normal soldier.
- If you give him <soldier> <boss>, he will become BOTH a soldier and a boss. And since he's a soldier he's also his own boss, so he will keep coming again.
There's also a difference between giving an enemy times: x <soldier> and <soldier> times: x
- If you give the times tag first (times: x <soldier>) they will only become a normal soldier (the "times" won't matter, he will come again as long as there's still a boss around, otherwise he will not)
- If you give the <soldier> tag first (<soldier> times: x), they will act like a soldier and come again until all bosses are killed, OR until they ran out of reserves. So if you give <soldier> times: 3, they will return 2 times or until the bosses are killed.