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The A-Engine: A new Beat 'em Up game engine
#33
I'll be the one to ask:
Why, when I choose exit in the menu, does the window close, but the program continues to run?
Why, when I press the close button of the window, does the program crash?
Mouse control in menus?
I'm not a big fan of One Piece, so I can't say much about the game itself, but I would ask why can't I press defend, forward and attack together. Why do I have to press them in order?
Also the character selection screen is hard and unintuitive to navigate. (hexagons may look cool, but they don't work nicely with four-directional movement)
Also glBegin() and glEnd() are evil!

I understand this is early in development, so I would expect that some if not all of what I mentioned above is known already.
Edit: If you have code related questions you can shoot me a PM, and I'll try to answer them.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
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Thanks given by: A-Man


Messages In This Thread
RE: The A-Engine: A new Beat 'em Up game engine - by Som1Lse - 01-15-2015, 01:55 PM
A-Engine Supports 3D! - by A-Man - 11-23-2015, 07:40 AM
The A-Engine: Naming Conventions - by A-Man - 01-04-2016, 07:16 PM



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