Rhino.Freak Wrote:If you try to listen to more and more ripped sounds from games (i do that a lot :P) you'll see that most end like that and sounds pretty normal inside game.
A-MAN Wrote:It's best when the sound starts just when it starts and cuts straight after it finishes. Fading is an effect that can be added quite simply, but removing it might not be as easy.Oho, interesting. Didn't know that.
One could argue, that the sound didn't even finish yet, looking at the dB waveform:
Compare that to any other LF2 sound, in this case Monk's shout:
Although ingame it might not be that noticeable.
However the pause before the sound starts might be a bigger issue, with the short delay and all.