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Background: Brokefort_valley
#22
The iceburn cavern stage got weird with the fast transition from red to blue and from a "sunny" valley to  "dark" gloomy caverns.
The concept was much better however; might be better if you (Ariel) would keep the concept and reconsider its design.
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Messages In This Thread
Brokefort_valley - by Ariel - 01-25-2015, 08:43 PM
RE: Brokefort_valley - by YinYin - 01-25-2015, 09:59 PM
RE: Brokefort_valley - by Ariel - 01-26-2015, 06:49 PM
RE: Brokefort_valley - by YinYin - 01-26-2015, 08:47 PM
RE: Brokefort_valley - by Jahvansi - 01-26-2015, 07:26 PM
RE: Brokefort_valley - by Rhino.Freak - 01-27-2015, 06:41 AM
RE: Brokefort_valley - by Ariel - 01-27-2015, 12:43 PM
RE: Brokefort_valley - by YinYin - 01-27-2015, 01:40 PM
RE: Brokefort_valley - by Jahvansi - 01-27-2015, 01:55 PM
RE: Brokefort_valley - by Ariel - 01-27-2015, 08:41 PM
RE: Brokefort_valley - by Silverthorn - 01-27-2015, 08:54 PM
RE: Brokefort_valley - by Lauli - 01-27-2015, 09:55 PM
RE: Brokefort_valley - by Silverthorn - 01-27-2015, 10:33 PM
RE: Brokefort_valley - by Alapottra - 01-29-2015, 08:47 AM
RE: Brokefort_valley - by MH-LABEEB - 01-29-2015, 12:08 PM
RE: Brokefort_valley - by Som1Lse - 01-29-2015, 08:23 PM
RE: Brokefort_valley - by Ariel - 01-30-2015, 01:47 PM
RE: Brokefort_valley - by A-Man - 01-30-2015, 02:06 PM
RE: Brokefort_valley - by Rhino.Freak - 01-30-2015, 02:53 PM
RE: Brokefort_valley - by Memento - 01-30-2015, 03:29 PM
RE: Brokefort_valley - by Som1Lse - 01-30-2015, 04:55 PM
RE: Brokefort_valley - by A-Man - 01-30-2015, 05:20 PM



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