The iceburn cavern stage got weird with the fast transition from red to blue and from a "sunny" valley to "dark" gloomy caverns.
The concept was much better however; might be better if you (Ariel) would keep the concept and reconsider its design.
The concept was much better however; might be better if you (Ariel) would keep the concept and reconsider its design.
A-Engine: A new beat em up game engine inspired by LF2. Coming soon
A-Engine Dev Blog - Update #8: Timeout