I'm updating Nino at the moment.
This is what I updated:
- Fixed the walking
- Added D^A, also made it possible while holding an opponent
- Updated D>J
- Tried to make a combo out of D^A + D>J, but it only works well when the opponent is showing you his back.
- I updated the position of the weapons
Some opinions:
- the second D^A kick still feels very unnatural to me
- the slide attack is definately better as a run attack. It's almost impossible to get a good combo out of D^A + D>J. Something similar to Woody's tiger dash would be great for D>J As a single special move, but also as a combo finisher.
- Most sprites are extremely smooth, love it
Here are some suggestions for his D>J:
- Capoeira moves
- Flying knee kick . The view is more of a side view than Woody's D>J and the posture is slightly diffirent.
- You could also make a flying spin kick out of it, with the legs similar to Dennis' for example
File can be found on dropbox
(I'll add you to the dropbox now, Rhino )
This is what I updated:
- Fixed the walking
- Added D^A, also made it possible while holding an opponent
- Updated D>J
- Tried to make a combo out of D^A + D>J, but it only works well when the opponent is showing you his back.
- I updated the position of the weapons
Some opinions:
- the second D^A kick still feels very unnatural to me
- the slide attack is definately better as a run attack. It's almost impossible to get a good combo out of D^A + D>J. Something similar to Woody's tiger dash would be great for D>J As a single special move, but also as a combo finisher.
- Most sprites are extremely smooth, love it
Here are some suggestions for his D>J:
- Capoeira moves
- Flying knee kick . The view is more of a side view than Woody's D>J and the posture is slightly diffirent.
- You could also make a flying spin kick out of it, with the legs similar to Dennis' for example
File can be found on dropbox
(I'll add you to the dropbox now, Rhino )