02-14-2015, 01:20 AM
Because Marti (creator of LF2) didn't think of allowing you to rebind those controls, which is indeed quite silly.
You don't need multiple keyboards though, it is perfectly possible to play LF2 with more than one player using just one keyboard, by simply having different people use different buttons. In the past I managed to play with 3 people at the same time without too much of a hassle.
To finally answer your question, the best solution to your problem would probably be to use a program like GlovePIE (http://glovepie.org/glovepie.php) to bind the buttons on the controller to keyboard buttons. If you were to bind the directional buttons on a controller to the arrow keys for example, then you would be able to control player 3 using the directional buttons.
You don't need multiple keyboards though, it is perfectly possible to play LF2 with more than one player using just one keyboard, by simply having different people use different buttons. In the past I managed to play with 3 people at the same time without too much of a hassle.
To finally answer your question, the best solution to your problem would probably be to use a program like GlovePIE (http://glovepie.org/glovepie.php) to bind the buttons on the controller to keyboard buttons. If you were to bind the directional buttons on a controller to the arrow keys for example, then you would be able to control player 3 using the directional buttons.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.

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