03-02-2015, 10:45 PM
Things I don't have an idea how to code:
use ^J, vJ, >J or <J midair to get a quick boost that way
Holding D holds a shield in front of him that repels anything(no damage, just pushes away players and projectiles)
Push away everyone around you, no damage(on every axis, away from the current character.)
For first one the problem is that I don't know how to tell the falling frames what arrow I'm holding. It wouldn't be a problem by using D>J or D^J, but just >J and ^J is a bit tricky.
The second one's easy bypass would be tapping D to get it to loop with hit_d:, but I don't know how to implement holding a button.
For the third, I know only on left and right by spawning multiple airblasts to left and right. Like Louis' D>A, but just spawn multiple
use ^J, vJ, >J or <J midair to get a quick boost that way
Holding D holds a shield in front of him that repels anything(no damage, just pushes away players and projectiles)
Push away everyone around you, no damage(on every axis, away from the current character.)
For first one the problem is that I don't know how to tell the falling frames what arrow I'm holding. It wouldn't be a problem by using D>J or D^J, but just >J and ^J is a bit tricky.
The second one's easy bypass would be tapping D to get it to loop with hit_d:, but I don't know how to implement holding a button.
For the third, I know only on left and right by spawning multiple airblasts to left and right. Like Louis' D>A, but just spawn multiple

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