03-09-2015, 09:06 PM
RPG Adventure: The Revamp
As promised, the whole RPG system will receive a little overhaul (that was long overdue) that will hopefully make some things simpler and more intuitive for the players while adding new strategic elements to the game to play with.
Since this overhaul isn't something that will happen from one day to another (a whole database on everything about the whole game is being created online), I thought it would be a good idea to introduce you guys step-by-step to the new features. The FAQ will of course also be adjusted accordingly (in fact a new version is already online that will foreclose what is going to happen with certain mechanics).
#1: New Stats
First of all, character stats. Two new main stats are going to be added that will play fundamental parts in the new combat system.
Willpower (WIL): Your character's willpower is now used as base damage whenever you deal magical damage. (Basically the equivalent of ATK for magical damage of any kind.) That includes magical damage that is innate on weapons.
Luck (LCK): Luck will increase all your combat stats by a margin and increase the odds of certain class skills triggering.
Some of the old main stats have been adjusted to be simpler.
Strength now provides direct multiplicative physical damage, where STR% physical damage is added to the final damage output. Furthermore, more Strength will increase your Critical Hit Rate.
Intelligence now provides direct multiplicative magical damage, where INT% damage is added to the final damage output. Furthermore, more Intelligence will increase your Critical Dodge Rate.
Dexterity now increases your Hit Rate, Agility increases your Dodge Rate.
All modifiers (STR, DEX, INT Modifiers) have been removed from the game. Similarly, HIT Rolls and DMG Rolls are now absent from the game. Most rolls in the game will now be handled as simple percentage chances.
Your character will now possess a new set of stats, named Combat Stats.
Hit Rate: Your character's accuracy when attacking an enemy.
Dodge Rate: Your character's nimbleness when avoiding an enemy.
Critical Hit Rate: Your character's critical hit chance.
Critical Dodge Rate: Reduces the opponent's critical hit chance.
Block Rate: Your character's basic block chance.
Movement: Indicates the distance you can move in your phase.
Furthermore you will now also be able to increase your resistances against physical attacks: Slash, Pierce and Blunt Resistances will be added to the character sheets.
Tune in next time to find out more about #2: New Skill System! Also, if you have any questions or suggestions, feel free to post.
As promised, the whole RPG system will receive a little overhaul (that was long overdue) that will hopefully make some things simpler and more intuitive for the players while adding new strategic elements to the game to play with.
Since this overhaul isn't something that will happen from one day to another (a whole database on everything about the whole game is being created online), I thought it would be a good idea to introduce you guys step-by-step to the new features. The FAQ will of course also be adjusted accordingly (in fact a new version is already online that will foreclose what is going to happen with certain mechanics).
#1: New Stats
First of all, character stats. Two new main stats are going to be added that will play fundamental parts in the new combat system.
Willpower (WIL): Your character's willpower is now used as base damage whenever you deal magical damage. (Basically the equivalent of ATK for magical damage of any kind.) That includes magical damage that is innate on weapons.
Luck (LCK): Luck will increase all your combat stats by a margin and increase the odds of certain class skills triggering.
Some of the old main stats have been adjusted to be simpler.
Strength now provides direct multiplicative physical damage, where STR% physical damage is added to the final damage output. Furthermore, more Strength will increase your Critical Hit Rate.
Intelligence now provides direct multiplicative magical damage, where INT% damage is added to the final damage output. Furthermore, more Intelligence will increase your Critical Dodge Rate.
Dexterity now increases your Hit Rate, Agility increases your Dodge Rate.
All modifiers (STR, DEX, INT Modifiers) have been removed from the game. Similarly, HIT Rolls and DMG Rolls are now absent from the game. Most rolls in the game will now be handled as simple percentage chances.
Your character will now possess a new set of stats, named Combat Stats.
Hit Rate: Your character's accuracy when attacking an enemy.
Dodge Rate: Your character's nimbleness when avoiding an enemy.
Critical Hit Rate: Your character's critical hit chance.
Critical Dodge Rate: Reduces the opponent's critical hit chance.
Block Rate: Your character's basic block chance.
Movement: Indicates the distance you can move in your phase.
Furthermore you will now also be able to increase your resistances against physical attacks: Slash, Pierce and Blunt Resistances will be added to the character sheets.
Tune in next time to find out more about #2: New Skill System! Also, if you have any questions or suggestions, feel free to post.
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