Quote:EDIT:
Darn, Memento deleted his post.
Lol, I just decided it would be better to make a topic instead. Sorry

I'll read your post now and edit this one afterwards

Edit: it seems you have fixed most of my problem. I'll post the code here when I got it done

Edit2: I got it working except for one thing: the opponent shifts like 39 pixels backward after being hit. It appears to be happening in frame 238
Code:
<frame> 235 kick
pic: 0 state: 3 wait: 2 next: 236 dvx: 0 dvy: 550 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 3 x: 39 y: -2 w: 14 h: 15 vrest: 7
catchingact: 236 236 caughtact: 239 239 throwvx: 0 throwvy: 0 throwvz: 0 throwinjury: 30
itr_end:
<frame_end>
<frame> 236 kick
pic: 95 state: 9 wait: 3 next: 237 dvx: 0 dvy: 550 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 39 y: -1
vaction: 239 aaction: 230 hurtable: 0
cpoint_end:
<frame_end>
<frame> 237 kick
pic: 81 state: 9 wait: 5 next: 238 dvx: 0 dvy: 550 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\014.wav
cpoint:
kind: 1 x: 39 y: -1 vaction: 239 aaction: 239 hurtable: 0 injury: 65
cpoint_end:
<frame_end>
<frame> 238 kick
pic: 0 state: 9 wait: 10 next: 999 dvx: 0 dvy: 550 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 39 y: -1
vaction: 230 throwvz: -842150451 throwinjury: -842150451 dircontrol: -1
cpoint_end:
<frame_end>
<frame> 239 lying_caught_onback
pic: 34 state: 10 wait: 30 next: 219 dvx: 0 dvy: 550 centerx: 39 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 39 y: -1
cpoint_end:
<frame_end>
I'll try to figure out more, later...
The jumping issue has been fixed, so I assume it's better to discuss other things in the new topic I made. Sorry for making it confusing.