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Grabbed Victim: Not go to jumping state?
#7
Quote:EDIT:
Darn, Memento deleted his post.

Lol, I just decided it would be better to make a topic instead. Sorry :p

I'll read your post now and edit this one afterwards :p

Edit: it seems you have fixed most of my problem. I'll post the code here when I got it done :)


Edit2: I got it working except for one thing: the opponent shifts like 39 pixels backward after being hit. It appears to be happening in frame 238

Code:
<frame> 235 kick
  pic: 0  state: 3  wait: 2  next: 236  dvx: 0  dvy: 550  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
     itr:
     kind: 3  x: 39  y: -2  w: 14  h: 15  vrest: 7  
     catchingact: 236 236  caughtact: 239 239   throwvx: 0  throwvy: 0  throwvz: 0  throwinjury: 30
  itr_end:
<frame_end>

<frame> 236 kick
  pic: 95  state: 9  wait: 3  next: 237  dvx: 0  dvy: 550  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  cpoint:
     kind: 1  x: 39 y: -1
     vaction: 239 aaction: 230  hurtable: 0
  cpoint_end:
<frame_end>

<frame> 237 kick
  pic: 81  state: 9  wait: 5  next: 238  dvx: 0  dvy: 550  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
     sound: data\014.wav
  cpoint:
     kind: 1  x: 39  y: -1   vaction: 239 aaction: 239 hurtable: 0  injury: 65
  cpoint_end:
<frame_end>

<frame> 238 kick
  pic: 0  state: 9  wait: 10  next: 999  dvx: 0  dvy: 550  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0

  cpoint:
     kind: 1  x: 39  y: -1
     vaction: 230  throwvz: -842150451  throwinjury: -842150451 dircontrol: -1
  cpoint_end:
<frame_end>

<frame> 239 lying_caught_onback
  pic: 34  state: 10  wait: 30  next: 219  dvx: 0  dvy: 550  centerx: 39  centery: 72  hit_a: 0  hit_d: 0  hit_j: 0
  cpoint:
     kind: 2  x: 39  y: -1
  cpoint_end:
<frame_end>

I'll try to figure out more, later...

The jumping issue has been fixed, so I assume it's better to discuss other things in the new topic I made. Sorry for making it confusing.
Original character edits
Goku2021
LF2 Timelapse (open source mod)

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